This dude published a blog post about creating an Amazon EC2 instance that he streamed his computer games from: http://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.htmlWhether it performs well enough to be enjoyable is obviously dependent on latency, but has anyone actually tried this out? I have a mid-2011 MacBook Pro that I think can handle the client-side hardware decoding, and my home Internet service is a pretty reliable 50 megabits. I'm very interested to hear your experiences or whether you've done this with another service.
3/14/2016 8:00:00 AM
steam stream and nvidia gamestream are wrappers for h264. i'd be amazed if you had a device in the last 5 years that didn't have hardware decoding. fyi - appstream gives you 20hrs/month free.[Edited on March 14, 2016 at 8:11 AM. Reason : and you no longer need to modify your application or build an entitlement service]
3/14/2016 8:10:33 AM
Now that I have gigabit and decent ping/low latency I tried Steam streaming remotely and it wasn't horrible. Better on a 3rd person shooter using a controller as the lag was less noticeable than like a FPS with a mouse. Obviously a huge variable is how far the server is from you.
3/14/2016 10:33:35 AM
Nevermind[Edited on March 16, 2016 at 11:41 AM. Reason : Should read better]
3/16/2016 11:40:21 AM
Add to my topicsSince I switched over to apple, PC gaming is something that I felt like I could only pass wistful glances from afar. Interested to see what your experience is like.
3/21/2016 11:13:52 AM
Does it autoscale?
3/21/2016 11:21:24 AM
^ most of them scale quality but not resolution on the fly. variable bitrate and fps are much easier to do than variable resolution
3/21/2016 12:18:35 PM
That's not what I meant, but apparently AWS jokes aren't funny
3/21/2016 5:35:51 PM
well watch the video, of course it autoscales.
3/22/2016 11:35:14 AM