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 Message Boards » » *** Project Beast *** From Software project!! Page [1]  
seedless
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Please embed!!

https://www.youtube.com/watch?v=uxy-b0i7864

By all accounts it looks like a Souls game, however it could be a resurrection of and old From Software title. The guy who made this vid did and excellent job!

All Souls fans rejoice!

6/1/2014 7:55:14 PM

ViolentMAW
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Sounds like this could be a huge weapon in the console war if Sony gets the exclusive.

6/1/2014 8:58:42 PM

seedless
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I got a PS4 so I'm good LOL

This is the first vid for the Project Beast series

https://www.youtube.com/watch?annotation_id=annotation_37314467&feature=iv&src_vid=uxy-b0i7864&v=1M2Y-R18Mo0

[Edited on June 1, 2014 at 9:40 PM. Reason : /]

6/1/2014 9:32:06 PM

seedless
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Quote :
"E3 2014: Dark Souls Dev's New Game Bloodborne Is a PS4-Exclusive
Action role-playing game launching in early 2015 only on PS4.


Demon's Souls and Dark Souls developer From Software's next game, the recently announced action role-playing game Bloodborne, will launch in early 2015 exclusively on PlayStation 4.

From Software is leading development on Bloodborne, while SCE Japan Studio is producing the title. The game promises to take players to a "dark and terror-filled gothic world."

Here's how Sony sets up the Bloodborne story in a post on the PlayStation Blog.

"Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner."

Thanks to the power of the PS4, Sony says Bloodborne will offer an "extremely rich and detailed world." The game will also offer an expanded draw distance and new lighting effects.

There's also a special message from Bloodborne director Hidetaka Miyazaki.

"Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways," Miyazaki said in a statement. "That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon's Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.""

6/10/2014 8:30:40 PM

seedless
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https://www.youtube.com/watch?v=G203e1HhixY#t=170

Quote :
"E3 2014: The Similarities and Differences Between Bloodborne and Dark Souls
Yes, PS4 exclusive Bloodborne looks like a Souls game. But in what way is it different?

by Randolph Ramsay on June 10, 2014

If you saw the announcement of From Software’s upcoming PS4 exclusive Bloodborne at the Sony E3 2014 press conference yesterday, then you probably thought the same thing I did: that this was a Souls game in everything but name. And after seeing the game in action today, I’m still of the same opinion, although it seems that Bloodborne won’t merely be a simple transposition of the successful Demon's/Dark Souls formula to a different environment. Bloodborne looks like it may be changing up the sometimes defensive-focused action of its progenitors, forcing you to become more offensive against its dangerous enemies.

First up, Bloodborne has no storyline ties to the Souls games, and has no link to those worlds apart from the fact that it’s being developed by From Software and directed by Hidetaka Miyazaki, who also oversaw both Demon's Souls and Dark Souls. Bloodborne takes place in a Victorian-era town called Yharnam, which, according to a post on the PlayStation blog from Sony Computer Entertainment Japan Studio producer Masaaki Yamagiwa, is a "terror-filled gothic world, a world full of deranged beings and nightmarish creatures."

The setting may be different to the medieval Souls series, but there are plenty of things that are highly reminiscent of both Demon's and Dark Souls. Everything from the way enemies hide around corners in ambush, or play dead until you walk right past them, to the way "souls" seem to flow out of a slain enemy into your body, or how your character hops backwards to avoid attacks, all looks very Souls. The game's structure also has shades of Dark Souls. In the demo I saw, the main character made his way around the narrow streets and bridges of Yharnam, taking on enemies in small groups and avoiding large gatherings. Eventually, the character was able to open up a shortcut that allowed him to access the area where he first began. While this is certainly more reminiscent of Dark Souls, game director Miyazaki did say that the overall layout of the game would be more akin to that of Demon's Souls.

What did look different, however, was combat. The character in Bloodborne wields both a melee weapon and a gun at the same time. In this demo I saw, he had a mean-looking weapon called a saw cleaver in one hand, and a blunderbuss in the other. The saw cleaver could transform on the fly--its compact form seemed to allow for quicker swings, but when extended, it seemed to swing slower but deal more damage.

This translated to a faster combat feel in this Bloodborne demo, or certainly faster than most shield-wielding characters in a Souls game can muster. The character in Bloodborne often had to get in close to enemies, blasting them with the blunderbuss before following up with a swing from the saw cleaver. In fact, game director Miyazaki says making players more proactive in combat is one of the key things the team wants to introduce in Bloodborne, a deliberate move away from the defensive engagement he saw many players who played with sword and shield in previous Souls games relied on. In fact, Miyazaki said players who play passively in Bloodborne would be "overwhelmed", and that they needed to be aggressive at most times.

With aggression comes more death, however, but there may be some relief in that regard (or at the very least some changes). Miyazaki said that while the penalties for dying in Bloodborne had not been finalised yet, he did want the death penalty to be "not too severe this time".

The Bloodborne demo ended with a large boss fight against a towering, emaciated creature with long straggly fur and an exposed chest cavity. It looked tough to beat, which for any Souls fans, is great to hear. How the game's greater focus on aggression and its changes to death penalties will affect the crushing, oppressive, and demanding feel of a Souls game remains to be seen, but there's one thing that's clear about Bloodborne even at this early stage: it's building off a solid base, and I'm excited to see more."


[Edited on June 11, 2014 at 10:06 AM. Reason : /]

6/11/2014 9:57:50 AM

seedless
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http://www.gamespot.com/videos/e3-2014-bloodborne-gameplay-demo/2300-6419639/

6/11/2014 9:59:58 PM

seedless
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THIS IS GONNA BE SICK

https://www.youtube.com/watch?v=xx8KTIeSnzs

6/14/2014 11:55:02 AM

seedless
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Woo Hoo a very nice gameplay clip and a sneeak peak at some mini-bosses and some boss action!

http://www.gamespot.com/videos/embed/6420910

8/19/2014 8:32:38 PM

seedless
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https://www.youtube.com/watch?v=6v6gWCrNWU0

Quote :
"More Details on PS4 Exclusive Bloodborne's Co-op Mode and Gameplay

From a Bloodborne panel during the PlayStation Experience, we learned even more details about the game and how it compares to From Software's other similar titles.
by Justin Haywald on December 6, 2014

During a Bloodborne panel today at the PlayStation Experience, the game's director, Hidetaka Miyazaki, went even more in-depth than the keynote earlier in the day.

Here's a quick run-down of a few of Miyazaki's notes from the panel:

Over 10 maps in the world.
Each map is unique with it's own "situation."
The Chalice dungeon is a multi-layered map located in the city's lower levels
Procedurally generated, but massive, spanning the entire underground area of the city.
Each area in the underground has a holy chalice; finding that allows you to break the seal and access another section.
By multi-layer, that means there are three layers to present different surprises and traps to widen the game's strategy
After generating your dungeon through the Holy Chalice ritual, it stays fixed. That allows players the opportunity to master each dungeon while still providing "fresh and interesting" experiences.
Assume the difficulty level of the dungeons is high. They won't be easy to breeze through.
Like Demon's Souls, the focus on is on the sense of accomplishment and achievement after clearing a dungeon.
Increase the scale of sharing. Players will be able to share generated dungoens and the methods they used to complete them. You can narrow those down to specific communities or just a close group of friends.
The Chalice Dungeon isn't tied into the main story; it's optional.

And points from the Q&A:

Character customization will be about on level with Dark Souls II, but there will also be some unique features. As an action-RPG, it'll have everything "to be expected from an RPG."
The team is working to keep the game running at the highest frame rate they can, and the final specifications will depend on what works best for the experience.
There is PvP in the game.
There might be something along the lines of the fight in Dark Souls II where you took on the role of a boss and fought against another player.
The concept of dying and Hollowing from Demon's/Dark Souls will exist in some form in Bloodborne as well.
The dungeon you saw during the keynote was made for the presentation; the actual dungeons will be much larger and more complex.
The boss characters are also part of the randomly generated element."

12/8/2014 11:14:58 PM

seedless
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3/24 it begins

3/11/2015 11:04:54 AM

seedless
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Just for hypes

https://www.youtube.com/watch?v=2Crk_GpxGQE

3/19/2015 9:30:53 PM

seedless
All American
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Anyone in on this with me.

I'll set the co-op password to TWWWWT I'll be on later. I might want to solo the game first before I do co-op. But if you use this password it might link you up with me.

3/24/2015 2:33:34 PM

seedless
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This game is much harder than any previous iteration of the series. I haven't even beat the first boss yet!

3/26/2015 4:04:40 PM

seedless
All American
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Anyone else with me on this one?

3/30/2015 2:28:58 PM

seedless
All American
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Beat the game now on to NG+.

Overall the bosses in the game (except Father Gascoigne) aren't too hard but the environment is tougher than Dark Souls but on par with Demon souls.

9.5/10 will play many more times. Though I really wish there was a strict Sorc build in this game.

4/20/2015 10:18:52 AM

dgspencer
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I just beat Amygdala and am still searching for optional areas before I go any farther in the Nightmare Mensis, do you keep your level and equipment in this game in NG+?

5/1/2015 11:39:12 AM

seedless
All American
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Yeah.

5/1/2015 11:56:42 AM

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