3/24/2009 10:59:42 AM
3/24/2009 11:07:25 AM
I dont see how this would work, or at least any different than steam works now. Mass lag, for a game like crysis. Ok so you arnt doing any of the physics on the computer, but you still have to render graphics locally, and still would need some local space. Short of a pure gigabit connection, i dont see how this would work yet.
3/24/2009 9:51:09 PM
this is just outputting a video stream, if your pc/connection can stream HD video (or even SD) you could use this. no graphics rendering on the client PC, just video renderingdefinitely not sure how this works with the lag on the controller end either[Edited on March 24, 2009 at 9:53 PM. Reason : .]
3/24/2009 9:53:16 PM
If they can handle the lag issue, this could be the coolest thing ever.
3/25/2009 1:39:40 AM
sounds like a move to 1) get money for subscription fees in order to provide revenue streams when people aren't buying new gamesand2) cut down on money lost through resellers like GameStop
3/25/2009 1:43:39 AM
Cool idea and will happen eventually, almost certainly for non-gaming software as well, but to be able to implement this without bad lag seems a bit beyond our current technology/the average gamer's net connection.
3/25/2009 1:45:22 AM
surprised this didnt happen sooner considering with the exception of nintendo companies lose crazy $$ on consoles.
3/25/2009 1:48:52 AM
This is just the gaming version of centralized computing. Across the board it is being moved to and touted as this great new thing (e.g. Google Docs, etc). However, this is nothing more than a recast of the old "mainframe / workstation" model where there is a centralized computer doing all of the work and workstations get "timeshares" of work from it. I guess it makes sense that it is coming back - network seek time will soon be less than residential hard drive seek time (obviously the server being seeked will need a really fast drive for this to work).
3/25/2009 6:06:23 AM
there are local versions of software like this that allow you to remotely play computer games on your PS3/360or hell, i guess playing Lair on the PS3 from a PSP could be the same thing too
3/25/2009 8:02:47 AM
http://www.steampowered.com
3/25/2009 8:10:04 AM
Theres no possible way to handle the input lag. This is vaporware like the phantom.
3/25/2009 9:30:50 AM
anything that anyone declares to be "the future of ____" is destined to never become the future of anything
3/25/2009 9:37:11 AM
I mean, something like this will eventually be the future of gaming, but not anytime soon. Besides the technical limitations, the resistance from retailers, hardware makers, and the industry in general will be immense.
3/25/2009 9:45:47 AM
Everyone claiming that it is just like Steam, did you even read the article?
3/25/2009 9:56:01 AM
Yeah, this is nothing like Steam. The whole problem with this thing is that's it's trying to solve a problem that doesn't really exist right now. Gaming hardware is relatively inexpensive. Especially if you're a console gamer, you spend $200-$400 once every 6 years or so and you're set. Hell, the TVs/monitors and sound systems required to get the most out of current gen games is way more expensive than the actual computing hardware, and that won't change one bit with this. Yeah, there are some exceptions (Crysis fully maxed out), but those are few and far between. Again, until the entire industry moves to a "clustered computing" system and starts pumping out games that require computing power way out of the range of the average consumers wallet size, there is just no need for something like this. It introduces way more problems than it solves.
3/25/2009 10:09:44 AM
I'LL DO IT LIVE.FUCKIN' THING SUCKS.
3/25/2009 1:11:34 PM
I like the idea of this. Looks great in fact. Fantastic really. But the console has two advantages that can't be reckoned with by this technology, in terms of you playing your game, which are a) no threat to game servers being down to keep you from playing your game at all b) no threat to game internet being down to keep you from playing your game at all. Basically no servers or internet there is nothing that you could get out of this box from OnLive, as with the 360 you still could play something. In addition to this, you can't get physical media with this box, that means you buy it or rent,and that's it, no trade-in value, so resale value, no anything.However the biggest plus of OnLive is that its very mobile - you are not confined to a TV or a computer.If there was no subscription service involved and you could buy games at a reasonable cost I'd love to try it out. I can't see it killing anything with physical media. In fact this could be a huge failure in the making.See this video to get a better idea of what it is http://www.gamespot.com/shows/on-the-spot/?series=on-the-spot&event=on_the_spot20090324&tag=topslot;thumb;4Basically you are playing the game on their servers, and they are streaming you a video of you playing the game at about a 1 millisecond delay with very sophisticated dynamic compression technology. [Edited on March 25, 2009 at 10:51 PM. Reason : /]
3/25/2009 10:48:33 PM
3/26/2009 5:54:00 AM
3/27/2009 4:57:28 PM
I'm sure it's been said already in this thread, but OnLive has to be COMPLETE BULLSHIT. There is no way that they could possibly encode the video in real time and stream it to the user at 720p unless they have invented a codec that is a thousand times better than anything in the universe. Srsly.
3/27/2009 6:08:19 PM
The future of gaming... in about 20 years.
3/27/2009 6:53:17 PM
yea i agree with everyone else, prob will get there in some way but right now the network technology isnt reliable enough
3/30/2009 2:26:13 PM
[Edited on March 30, 2009 at 2:39 PM. Reason : Phantoms like a mofo]
3/30/2009 2:38:28 PM
3/30/2009 2:44:31 PM
vidyas:http://3.bp.blogspot.com/_kHtRmluYC7s/RlZg15gbAsI/AAAAAAAAAD0/QlcjNah3VTY/s400/towelie.gifhttp://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/
3/30/2009 5:49:56 PM