Per wikipedia (http://en.wikipedia.org/wiki/Id_Tech_5):"The demonstration with which the new game engine was shown had 20 GB of texture data (using a more advanced MegaTexture approach using textures with up to 128000x128000 pixel resolution) and a completely dynamically changeable world."Do I understand this correctly?
6/27/2008 10:40:13 AM
Do you have to keep the textures in memory or can you cache them on disk/RAM?
6/27/2008 11:00:28 AM
not to hijack the thread, but how was Doom 3? I heard alot of people disliked it... I've never played it myself and am considering if its worth the time spent playing it. Is the story line basically the same as the original?
6/27/2008 11:34:42 AM
^ I just finished the main game and the expansion. The story is sparse, but it was an awesome experience, especially with good headphones in the dark.Until now, System Shock 2 was the scariest game I've played. This was just plain disturbing. Highly recommend.[Edited on June 27, 2008 at 11:49 AM. Reason : ]
6/27/2008 11:49:09 AM
The computer shuffles textures between RAM, VRAM and hard drive as needed. Not to mention things like compression to help things out some.
6/27/2008 11:51:41 AM
Quake 4 is along the same lines... pretty disturbing and fun to play. Nothing revolutionary or evolutionary though.
6/27/2008 11:51:48 AM
I never did like the art direction of Doom 3. Every surface covered in lights/displays/bumpy things. Go down one tunnel - have a demon spawn on top of you, demon gets its one sucker punch in before you kill it, repeat.It's been years since I played it, but that's what I remember.
6/27/2008 12:18:21 PM
doomIII was too scary for me. i quit.
6/27/2008 12:22:11 PM
20GB of texture data? Shoot, I don't even have that much free space left on my computer.FEAR was a fairly scary game. The expansion to it, Perseus Mandate, was even more scary. But, depends on what kind of scary you're looking for. The spooked you out from the corner of your eye scary or the big monster about to eat you scary. Fear is more of the former and none of the latter.I didn't think Doom 3 was scary at all. I'm not afraid of the monsters. It's the little stuff that gets me goosebumped[Edited on June 27, 2008 at 1:54 PM. Reason : boo!]
6/27/2008 1:52:43 PM
6/27/2008 2:34:39 PM
Well if you are in complete darkness and have no flashlight attatched to your guns, its fucking freaky.
6/27/2008 3:37:56 PM
Yeah that was a great game design. Make the player have either the flashlight OR the gun. Brilliant. Fear was scary, but Doom 3 was scary as shit too with the lights off, drunk, and 7.1 surround sound.
6/27/2008 4:59:18 PM
Holy crap. This game will be truly the shit
6/27/2008 5:03:37 PM
6/27/2008 7:04:27 PM
for me its always been the little creepy things like headcraps, spiders etc
6/27/2008 7:06:29 PM
This reminds me of around '99 or whenever it was that Quake 3 came out when Carmack said that all this new motion blur and anti-aliasing was just a stop-gap measure that wouldn't be around in two or three years because we'd all have nineteen thousand by sixteen thousand screen resolutions and video cards that could render that at several hundred frames per second. And that all 3D engines would be voxel based, that every level for an FPS would take 30-50gb of storage, and that this was the ONLY logical progression for realtime computer graphics.
6/27/2008 7:55:15 PM
Yeah, but they've actually built a tech demo with this engine...
6/27/2008 8:00:01 PM
FEAR was pretty freaky
6/27/2008 8:36:30 PM
^^^I wish. And when you think how long ago 99 was...it would make sense.
6/27/2008 9:06:55 PM
Doom 3 would make me jump every once in awhile, but it was more the cheap random-monster-out-of-nowhere crap that so many "horror" movies try to pull off these days.FEAR was the first game in a long time (probably since the original Resident Evil) that actually creeped me out.
6/27/2008 10:22:51 PM
6/28/2008 12:14:27 AM