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 Message Boards » » good tutorials for learning how to draw? Page [1]  
BigMan157
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anyone have any?

7/1/2006 1:24:16 PM

ZiP
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i do not have a witty response for this thread

but i did click on it

because i took drawing classes in HS

-ZiP!-

7/1/2006 1:45:16 PM

Ronny
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Quote :
"i do not have a witty response for this thread

but i did click on it

because i took drawing classes in HS
"

7/1/2006 1:46:02 PM

Noen
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learning how to draw what?

7/1/2006 1:54:04 PM

Natalie0628
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What kind of tutorials - classes, computers programs or dvd's, books?

7/1/2006 2:01:51 PM

cyrion
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i imagine classes can only help so much.

7/1/2006 2:22:54 PM

BigMan157
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drawing comic/cartoony style

looking for book tutorials, webpages, or maybe video tutorials on the web

i really like this guy's style: http://www.darrencalvert.com/ so learning to get to this point eventually

7/1/2006 2:31:26 PM

Jere
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I would buy a book or get one from the library.

7/1/2006 2:32:24 PM

duro982
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copy pictures. Get a couple books on cartoon drawing, do whatever exercises are in there and copy all of the pictures out of them. This is going to help you learn technique. It doesn't matter how creative you are if you don't have the know-how to actually put what you want down on paper. Do the drawings from that website. Most of his stuff is in color, the color looks like mostly marker and or photoshop. I would try doing them in just pencil first, then try color. If you want to start off with color quickly you can get decent markers or colored pencils at any art store. They aren't cheap though. And there are obviously going to be different techniques involved with each. You may also want to pick up a book on basic technique for what ever medium you choose. But try different mediums just to see what you like best.

You just have to draw... a lot. Do a bunch of different stuff then go back and try re-drawing some stuff you've already done. Try to spend some time drawing every day.

[Edited on July 1, 2006 at 3:02 PM. Reason : .]

7/1/2006 3:01:48 PM

stantheman
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Go to an art supply store and buy some compressed charcoal or conte crayons and a humongous pad and start drawing. Being able to draw is a combination of skill, confidence and effort. It takes time, so be patient and stick with it.

7/1/2006 3:02:57 PM

Noen
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If you want to do serial style comic drawing, the "just do it" approach isnt going to get your very far as ^ and ^^ are suggesting

You need to get these two books. Together they will get you to the point of being able to explore your own style and stories

http://www.amazon.com/gp/product/0961472812

http://www.amazon.com/gp/product/0961472820

7/1/2006 3:44:44 PM

duro982
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umm... did you read my post? i don't think that was suggested at all. Also, nothing he said suggested he wanted to do story telling, just individual drawings. Pretty sure i suggested he get some books concerning the style he wants to learn. If he did want to do sequential artwork, then you're some what right. Either way if he is a true beginner he'll need to learn to draw in the first place. How can you draw things in sequence if you can't draw? Of course there's probably no reason he couldn't learn both simultaneously.
I don't care if you say something i suggested is wrong, but you're saying i suggested something that i didn't.

7/1/2006 5:31:38 PM

stantheman
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The first rule of tww is that noen is right and everyone else is wrong.

7/1/2006 6:53:56 PM

Noen
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^^Yes I did. Copying, tracing and imitation is not going to teach him good technique. I think it's bad advice. Especially working with color.

Quote :
"You may also want to pick up a book on basic technique for what ever medium you choose. But try different mediums just to see what you like best.
"


This is your only nugget of decent information, which should have been first. And you need to learn a medium before you know whether or not you like it. Not the other way around.

The books I mentioned are great for learning basic TECHNIQUE and PRINCPLES. Any drawing should tell a story, sequential or not. And Eisner is the host with the most in terms of teaching how to use drawing principles and layout principles to do just that.

Quote :
"The first rule of tww is that noen is right and everyone else is wrong."


Dude, you are in the CoD, so you should know more than anyone that the advice you gave was pretty stupid. It's the same as telling someone to go buy an airplane and just practice flying, with the implication that simply by trial and error practice, they would be able to.

Get some books or take some classes and learn the fundamentals.

7/1/2006 7:37:27 PM

stantheman
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How is telling someone to start drawing and spend lots of time practicing stupid? If you really want to be super anal about it, why don't you tell him to go to SCAD and major in comic book illustration? All the books I've flipped through haven't done squat for me compared to the time I spent with my instructors in design school (I've spent decent amounts of time w/ professors from every major other than GD). Five years of studios and graphics classes did me pretty well, step-by-step books on how to draw haven't interested me much since I was in elementary school. There's no substitute for having serious instruction and the second most important thing to that is spending time drawing. It doesn't necessarily matter what you draw. As long as you do it often, you improve your ability to see and analyze subjects, the skill of your hand at representing them and your confidence and enthusiasm for art/ design. Going through some workbooks is the next best thing to having real lessons, but they are no substitute. Now I am assuming, as I did when I made my earlier post that this is just a spare-time recreational pursuit. If thats the case, you are fine to "just do it." If on the other hand, your life depends on your being able to become the next Syd Mead, please ignore my earlier "stupid" posts.

Quote :
"It's the same as telling someone to go buy an airplane and just practice flying, with the implication that simply by trial and error practice, they would be able to."


So I guess I should just read a book about flying and then I can become a pilot?

[Edited on July 1, 2006 at 8:32 PM. Reason : .]

7/1/2006 8:31:34 PM

Noen
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Quote :
"I spent with my instructors in design school (I've spent decent amounts of time w/ professors from every major other than GD). Five years of studios and graphics classes did me pretty well"


Exactly my point. You didn't get better by just random ass trial and error drawing. You got better through specific instruction. Whether that's a book, class or video, you are talking about two fundamentally different things.

Practice only helps when you are practicing techniques you are learning or improving. The act of pushing a pencil doesn't do all that much good.

Quote :
"So I guess I should just read a book about flying and then I can become a pilot?
"


Actually, if you want your private license, that's the majority of it, yes.

[Edited on July 1, 2006 at 8:35 PM. Reason : .]

7/1/2006 8:35:13 PM

RhoIsWar1096
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GC120 hahaha

7/1/2006 9:09:37 PM

Arab13
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head replacement therapy

7/2/2006 3:58:10 AM

Lutra
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7/2/2006 8:53:13 AM

hooksaw
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One of the best how-to books for cartoonists is _How to Draw Comic Strips_ by Roger Armstrong, which is from Walter Foster Publishing, 1990. I have a copy, but I have not been able to find one anywhere on the Web. (I'll get the ISBN and post it later.) If you can't find said book, you may want to go to http://www.walterfoster.com to purchase its present-day equivalent.

Another couple of fantastic books are _Understanding Comics_ (ISBN: 006097625X) and _Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form_ (0060953500) by Scott McCloud. These books are essential to any aspiring cartoonist. In addition, _Making Comics_ by Scott McCloud, which explores the "art/life dichotomy," will be available in September 2006; I recommend it. From the interview I read, the book will, among other things, help one determine whether one is a Classicist, an Animist, a Formalist, or an Iconoclast in style. As was mentioned in the interview, "Most people have their feet in a couple of tribes." Indeed.

If you really want advanced tutorials, try _Drawing the Human Head_, _Drawing Dynamic Hands_,
_Dynamic Anatomy_, _Dynamic Figure Drawing_, _Dynamic Wrinkles and Drapery_, and _Dynamic Light and Shade_ by Burne Hogarth. I recommend them in that order, too.

There, that should give you plenty to chew on!

7/5/2006 5:14:40 PM

elkaybie
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you get better at it with practice and instruction...

and some fun practice, though may not be useful for drawing cartoons, are blind contour drawings...also helps you loosen up before you work

7/5/2006 5:24:13 PM

FroshKiller
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hooksaw is the kind of person who sucks all the fun out of comics.

7/5/2006 5:25:22 PM

drunknloaded
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FroshKiller and drunknloaded are the kind of people that suck the fun out of tww

7/5/2006 5:26:21 PM

FroshKiller
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Oh, is this the thing where you embed yourself in my scrotum like a chigger, following me from thread to thread in some ill-conceived attempt at reclaiming a portion of your forsaken dignity by antagonizing me?

That was cute in the year 2000.

7/5/2006 5:31:13 PM

drunknloaded
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nah i'm on tww enough to where i dont have to follow you around to read your posts

7/5/2006 5:33:57 PM

hooksaw
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I knew SOMEBODY was going to post some negative shit as a reply to my post. I made a sincere attempt to give sound advice to a simple question.

BigMan157 can produce "comic/cartoony" pieces in any style that he or she chooses. It would certainly help to learn the fundamentals, though. And these books are invaluable tools to help one do just that.

You don't know me and you don't know what I suck out of anything--FUCK YOU!

7/5/2006 7:58:54 PM

Yodajammies
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take ADN 281 - Basic Drawing.

Very handy class.

7/5/2006 8:29:52 PM

jakis
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^^ it wasn't even that negative

grow up

crybaby

7/5/2006 8:37:22 PM

Snewf
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just start practicing your turtles and your pirates

ask that guy that looks like Steve Martin if you need help

7/5/2006 8:46:57 PM

hooksaw
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To BigMan157: The ISBN for _Comic Strips_ by Roger Armstrong is 1-56010-050-8, which is part of a how-to-draw series. In addition, I remembered two excellent books: _Action Cartooning_ (ISBN: 0-8069-8739-1) by Ben Caldwell and _The Encyclopedia of Cartooning Techniques_ (978-1-4027-3125-9) by Steve Whitaker.

To jakis: If you were smart, you'd be taking notes. Speaking of being a crying child, isn't name-calling something that a child would do?

7/6/2006 5:10:29 PM

hooksaw
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PS: Check out just about anything by Robert Crumb. And look for the following U.S.-based editorial cartoonists (a short list and I don't necessarily agree with all their political positions): Mike Luckovich, _The Atlanta Journal-Constitution_; Tom Tomorrow; Dick Wright, Copley News Service; Don Wright, _Palm Beach Post_; Kirk Anderson, freelance; Kevin Siers, _The Charlotte Observer_; Steve Sack, _Minneapolis Star-Tribune_; Doug Marlette, _The Tallahassee Democrat_; Ann Telnaes, Tribune Media Services; and many others.

7/7/2006 6:14:44 PM

joe_schmoe
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draw Tippy or the Pirate



then send your drawing to the Free Art Test place

http://artinstructionschools.com/about/pres.shtml

and if youre good enough theyll give you a free scholarship for art lessons.

7/8/2006 2:51:02 AM

sugahbaby
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watch that show with Pappy Drewit... DUHH

7/8/2006 6:21:32 AM

miska
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if they're so in tune art, then why is their website so ugly?

7/8/2006 10:39:22 AM

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