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 Message Boards » » **OFFICIAL** Madden 2007 thread Page [1] 2 3 4 5, Next  
J_Hova
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Shaun Alexander is the cover star this year...if he ends up getting hurt they ened to do away with cover stars...or put Jake Delhomme on the front



[Edited on April 21, 2006 at 3:52 PM. Reason : ]

4/21/2006 3:51:52 PM

TreeTwista10
minisoldr
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wonder how bad chris simms will suck

4/21/2006 4:12:51 PM

J_Hova
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4/29/2006 12:26:45 PM

TreeTwista10
minisoldr
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mario!

wonder how bad chris simms will suck

4/29/2006 12:27:22 PM

J_Hova
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4/29/2006 1:30:07 PM

dweedle
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he's all like AWW IM COMIN TO SEE YA ELIZABETH

4/29/2006 1:31:10 PM

marko
Tom Joad
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4/29/2006 1:40:37 PM

ncsuftw1
BEAP BEAP
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this better not suck this time

4/29/2006 5:27:49 PM

TreeTwista10
minisoldr
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4/30/2006 12:31:59 AM

J_Hova
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Quote :
"IGN Wii: Okay, sounds great. Let's get into the guts of the game. How will Madden on Wii be different from the other versions for separate platforms?

John Schappert: Well first, it's a separate code base altogether. The great thing is that we have a long-standing heritage of excellent Madden games. We've got great Madden code that plays a great game of football and has a lot of depth. So we can take from that and make sure we're not spending our time saying, "Hey, let's make sure defense is great." We've got a lot to rely on. So our focus has been, how do we make this unique for Wii? How is this game going to be seen as innovative and, if you will, a Wii original? That's what we focused on.

When you first play it, it's completely different. When you go to hike the ball, for instance, as opposed to pressing a button you simply jerk the controller up. Boom, you snap the ball. When you want to pass the ball, you gesture a throwing motion while holding the button down to the intended receiver. When you want to stiff-arm left or right, you juke with the nunchuck controller literally. When you want to kick, you gesture the kick motion.

It's not like we said, "Oh, here's a different controller, how can we kind of finagle Madden on it?" It was, "Hey, here's a completely unique controller that we've never seen before. What's the best way to play Madden on this machine?"

IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?

John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.

IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?

John Schappert: Yes, we are. I think it's a little early to talk about how. Right now, these are the core mechanics that we've been working on getting them right. And I think you'll see further refinement there, but I think we're pretty happy with how Madden will be experienced on Wii. "

5/1/2006 12:58:48 PM

Pi Master
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That's either gonna be really cool, or really lame.

5/1/2006 1:00:14 PM

Drovkin
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it'll be fun at first, and then it'll get old

who's going to want to play more than 1 game where you have to physically throw the ball every single time?

5/1/2006 1:05:13 PM

J_Hova
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yea i know right, i go outside for that kinda activity

video games are for when i feel like being a lazy ass

5/1/2006 1:07:09 PM

TreeTwista10
minisoldr
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can you post a picture of the Wii controller? i cant even completely grasp what they are saying

5/1/2006 1:12:24 PM

poohpimpin
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picture link:

http://www.dlmag.com/1442/nintendo-wii-controller-to-feature-force-feedback.html

5/1/2006 2:03:00 PM

TheMango55
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Basically what they are saying is, every game you play on the wiiiiiii is gonna be like one of those fishing games with the controller rods.

5/1/2006 2:04:40 PM

Josh8315
Suspended
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the nunchuck accelerometer feature was really added so that you could do the shield and sword thing

5/1/2006 2:06:11 PM

Sleik
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so what about the actual systems that allow me to be a fatass and the best GM ever

5/1/2006 10:02:13 PM

TaterSalad
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somebody needs to let EA know that manny is really black

5/1/2006 10:32:05 PM

NCSU337
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someone needs to tell you thats not suppose to be manny

5/1/2006 10:44:57 PM

TaterSalad
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someone needs to tell EA then that they got the wrong screen capture linked to manny's name

5/2/2006 12:32:14 AM

TheMango55
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Vernon Davis is going to be a GOD

[Edited on May 2, 2006 at 12:41 AM. Reason : in madden and IRL]

5/2/2006 12:41:25 AM

tracer
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i thought i had read that the games on the Wii were going to have an option to just play normally, without all the movements.

5/2/2006 12:57:00 AM

wolfpack2105
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that is supposed to be manny. Look at Vince Youngs screenshot as well, he looks white. They just got it wrong. All they did was put their college #'s on them. So that #91 IS supposed to be manny, they just fucked up the skin color

5/2/2006 1:58:25 AM

TreeTwista10
minisoldr
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i think young and manny just look lightskinned

5/2/2006 10:41:43 AM

J_Hova
All American
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better than in tecmo bowl

the black players were BLACK AS NIGHT in that shit

5/2/2006 12:19:19 PM

TreeTwista10
minisoldr
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oops did i say lightskinned? i meant lightskinneded

5/2/2006 12:33:50 PM

J_Hova
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PS3 Shots




5/10/2006 12:06:43 PM

TreeTwista10
minisoldr
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hell yeah they still have the right stick as switching run play direction

5/10/2006 12:23:51 PM

GiZZ
All American
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Thanks for winning the faceoff for us Madden!

5/10/2006 1:40:58 PM

ncWOLFsu
Gottfather FTL
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so is this game going to redeem EA for the disgrace that is madden 06 on 360?

i want superstar mode back, plus additional new modes (since superstar was already in 06 for everything but the 360). and i just want everything else you'd expect from a next gen game.

06 was a joke

5/10/2006 2:01:41 PM

cali_j2004
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PS3 just doesnt look as good to me

5/10/2006 2:06:47 PM

wolfpack2105
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ps3 looks like shit

5/10/2006 2:56:53 PM

J_Hova
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xbox360 has HoF mode, i was lookin foward to this on XBox, glad they added it in

Quote :
"Mr. Robinson's Neighborhood
Superstar mode added to Madden 360. First details and images.
by Jon Robinson

June 20, 2006 - Moans and groans.

When EA demoed Madden NFL 07 for the Xbox 360 before E3 and announced that Superstar mode was not in the game, that's all you could hear from the crowd of journalists.

Let's just say, EA heard the groans loud and clear.

"Personally, as gamers, this is a mode we didn't want to be without," said producer David Ortiz (not to be confused with Big Papi). "We had to have it. This is good stuff. So as the on-field stuff started to progress, we knew we could add it in toward the end. We saw the reaction from people hoping it was in there, but we couldn't talk about it yet. We had already started talking about putting it in, and that reaction only encouraged us to try harder and put in the extra hours to get it in. But as gamers on the team, we wanted that Superstar experience if we could pull it off."

And the crew at Tiburon did pull it off, announcing this week that 360 gamers are in fact going to get the single-player feature they were screaming for.

[image]http://sportsmedia.ign.com/sports/image/article/713/713414/madden-nfl-07-20060620084808117-000.jpg[image/]

If you're unfamiliar with NFL Superstar Hall of Fame mode, it's a new and improved version of the Superstar feature originally found in the current gen versions of Madden NFL 06. The goal of the 07 mode is to create your own player, then only play as that player from his position-specific camera angles throughout his career (you can play any position except kicker or punter in next-gen), eventually trying to earn enough stats and influence in the league to be named to the Hall of Fame. So if you create a wide receiver, you actually play only as the receiver, complete with a different camera angle showcasing your player, with special moves tied to the right analog stick for every position. That means you don't call the play (you're not the coach). You don't throw the ball (you're not the QB). And you don't play defense (you simply watch the game and cheer for the D to play strong). For those gamers who don't want to watch the defense, you do have the option to take over the D and play that side of the ball like a normal game, but if you decide to watch, the gameplay is sped up so you don't have to sit and wait too long.



Playing receiver, you can call for the ball ala Randy Moss by waving your arm, but as a rookie, who is going to listen to you? The better you play, the more influence you gain on your team and around the league, so as you build up a rep, that QB will start looking your way more often. Each play, you're given your route assignment, so it's your job to work your way open to get the ball.

As you play, you'll quickly realize that even if you have skills, your teammates play a major role in shaping your superstar. If your created receiver gets drafted by the Colts and Peyton Manning gets injured, obviously your stats are going to take a hit as Jim Sorgi throws the ball at your feet instead of hitting you in stride (although you won't have to worry about the passing cone this year as it's still there, but now turned off by default).

Before every drive, you select your role in the scheme. Using the receiver example, you can play as a Possession Receiver, and this will increase your catching ability and the QB accuracy. You can play as a Burner, and this will send you deep, affecting not only your speed and awareness, but it will also negatively affect the rating of the CB trying to cover you one-on-one. Or you can be the Lone Wolf, forgetting about the team game and trying to rack up as many yards and catches as possible. As a cornerback, your roles are Coverage DB, a Blitz Specialist, or again, the Lone Wolf. This all leads to character development and how you're viewed as a teammate, adding extra depth beyond simply catching passes over the middle or picking off a pass and trying to take it to the house.

Pile on the stats and one day you'll be inducted into the Hall of Fame. But you won't be the only legend in the game as EA Sports went out and signed approximately 160 legends this year for you to unlock in Madden. Players like Barry Sanders, Steve Largent, Walter Payton, Earl Campbell, Deacon Jones, Dan Fouts, and Sonny Jurgensen. Some, like Sanders, have dominated Madden games in the past. Others like Earl Campbell, might just make those Truck Stick moves more lethal than ever.

Added Ortiz: "In Superstar mode, your goal is to get your player to the Hall of Fame, then on top of that we have a bunch of Hall of Fame players for gamers to unlock. In the 360, you unlock the Hall of Fame players all kinds of ways in the game. And once you unlock those Hall of Fame players, you can use them on your regular teams inside and outside of Franchise mode. And what happens with our Hall of Fame players, there are different ways to unlock them through different tasks and through Madden Gamer Level. Then once you unlock these guys you unlock a template for a type of player you can build in create-a-player. So how create-a-player works, it's driven by the type of template you have for your guy. You can make a scrambling quarterback, a pocket passer, a bounce quarterback, and his initial limits are driven by what player type he is. But once you take him into Franchise mode, you can continue to develop him in every area. He starts out as a type of player based on that initial template. Once you unlock Hall of Fame players, you actually unlock that type of guy. So if you unlock Barry Sanders, a player who is strong, a slasher with good speed, by default, you wouldn't be able to create a Barry Sanders-like player right out of the box, but once you unlock him, you can create a Barry Sanders-like player."



There will, however, be some notable differences between Superstar modes in current and next gen. "We don't have all of the same off the field features," explains Ortiz. "Instead of the apartment, we base the game around your calendar. You still hire and fire your agent, you still have different quality level of agents who can help you improve in different areas of the game. But, for example, we don't have the movie scripts. That's not something that we went after. We wanted you to focus more on training your player. You can still do stuff like demand a trade. You still will get different offers for endorsements. All of that still happens in the 360 as well, but again, our forcus is centered around the on-field experience. We're really trying to use the mini-games to develop the players. Things like the 40, things like the bench, things like the position specific drills, and tying those into Superstar mode as well to help shift the focus to on the field."

And once you get your player on the field, the Madden team is already picking favorite positions.



"I like playing running back, quarterback, safety, and middle linebacker," says Ortiz. "Offensive lineman is actually pretty cool. You're plowing open holes and keeping pressure off of the quarterback. It's just a different level of tension and anticipation playing each position. Safety is very cool because you can see plays develop and then run up and make the big hit. Strong safety is cool because you can blitz a lot, but then you're also back there in coverage. It's a nice cross between playing linebacker and safety."



And while adding Superstar mode is great, what about Owner mode?

"Owner is not a focus for us this year," says Ortiz. "We were excited with everything we've added this year. From the Madden Gamer Level to the mini-games to the player rehab and development throughout the season, then adding in Superstar mode towards the end, we think, there should be no question about the depth of this product and what we're giving users this year. Add in things like Live Opponent, new ways for people to experience Franchise mode, and we'll see how people respond then go back to the drawing board for next year. Everything we do, we really want to tailor it for next-gen. We didn't want to rush Owner mode in."

Looks like all of you wannabe Jerry Jones' will have to wait at least another season to raise the price of popcorn.


Until then, it seems like EA is turning a lot of those initial moans and groans to cheers with Madden 360.

The feature sounds amazing, and from what I've seen on current gen, is a huge improvement over Superstar mode from last year.

If it plays as good as it sounds, this will be the mode everyone is talking about come August as they try to make it to the Hall of Fame from every position.

Now, if they could only get to working on Owner modeā€¦ "


dammiti want to raise the price of popcorn, but i also wanted to see the new Superstar mode, played it in 06, pretty different...should be better now that your stuck to only controlling THAT character

6/20/2006 12:46:23 PM

ncWOLFsu
Gottfather FTL
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awesome. glad they gave 360 superstar mode.

6/20/2006 2:01:23 PM

Panthro
All American
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wait a minute.

is Superstar mode on Madden 06 for PS2?

if so, how is it?

6/20/2006 2:14:14 PM

Sleik
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^ it was okay, nothing spectacular

you got "DNA" based on your "parents" accomplishments and sports accolades and such (I once made a WR whose mom was a track runner and the dad was like a D-II wr)

then you did training camps and practices and such for provisional ratings boosts

on game day you played it like any other game, meaning I could throw the ball to myself 25 times a game if I wanted

6/20/2006 7:08:56 PM

J_Hova
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^ yea thats why i like this one better

if youre an unproven rookie, you aint gettin 25 looks in a game

6/20/2006 10:25:48 PM

SuperDude
All American
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Maybe I'll cop this game...just maybe.

6/20/2006 10:30:00 PM

J_Hova
All American
30984 Posts
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7/13/2006 10:25:22 AM

Mr E Nigma
All American
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^those look amazing. I am all over this game. when does NCAA come out? I think today

7/13/2006 1:27:43 PM

J_Hova
All American
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tuesday

demo is out tho on marketplace

7/13/2006 2:12:04 PM

KeB
All American
9828 Posts
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BRING BACK ESPN FOOTBALL


fucking assholes at EA Sports couldnt handle a little competition

7/13/2006 3:03:23 PM

J_Hova
All American
30984 Posts
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wah wah shit wasnt that hot

EA runs football
2k Sports runs basketball

its the way of the world

7/13/2006 3:12:13 PM

TreeTwista10
minisoldr
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^truth

and ncaa doesnt drop for over another month

7/13/2006 3:54:42 PM

Ernie
All American
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i'm pretty sure it 'drops' next tuesday

7/13/2006 4:03:24 PM

Saddamizer
Suspended
5294 Posts
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yeah right twista, try 5 days

7/13/2006 4:04:08 PM

TreeTwista10
minisoldr
148450 Posts
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oh yeah MADDEN doesnt drop until 8/22

whoops

hey how come madden is in Sports Talk but NCAA is in Entertainment

7/13/2006 4:07:33 PM

J_Hova
All American
30984 Posts
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cause beardawg is a faggot

7/13/2006 4:19:19 PM

Sleik
All American
11177 Posts
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set em up

7/13/2006 9:20:06 PM

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