I'm playing MOHAA Spearhead on a 2.53 GHz 784MB system with a GF4 TI4200 installed.Frequently (always less that 10 minutes into play) the game will lock up, locking up the entire system. When it locks I hear a loud screaching sound thru the speakers. One time it actually reset the system in the middle of play, but most often I get the lockups,I tried loading them most recent nVidia GeForce drivers (dated 11-22-05) but that was no help. I have checked the system log and there aren't any errors there. I have no other problems with this PC at all.Anyone know what else I can look at or try to fix this?
11/29/2005 5:50:42 PM
Does it only happen during multiplayer or is single player affected too?
11/29/2005 7:46:23 PM
I've never played multiplayer, its only single player
11/29/2005 8:36:56 PM
re-seat all the ram, plugs, etc[Edited on November 29, 2005 at 8:41 PM. Reason : ?]
11/29/2005 8:41:22 PM
no luck, any other ideas?
11/29/2005 11:34:28 PM
is the game patch up to date?
11/29/2005 11:44:11 PM
installed latest patches for both MOHAA and spearhead and still get lockups
11/30/2005 12:50:29 AM
sound drivers? i've had band sound drivers crash my system before while gaming (believe it or not)
11/30/2005 1:31:19 AM
Well it is possible for a machine to be too fast for a game, but MOHAA is only like 3 yrs old so I would highly doubt it.
11/30/2005 7:16:09 AM
get memtest and run it, random crashes can often be attributed to bad RAMhttp://www.memtest.org/
11/30/2005 9:25:17 AM
monitor temps first - it could be the heatthen check the memory under stress (memtest and other apps like photoshop or whatever)otherwise try a different vid card. it may be dying.
11/30/2005 9:32:36 AM
^ right after lockup, i felt the graphics card proc heatsink and the cpu heatsink and neither were too warm so i dont think its a heat issue. I'll run a memtest
11/30/2005 11:09:22 AM
so i've tried a different video card and swapped out the ram, still no luck.any more ideas?
12/4/2005 11:38:01 PM
i turned off texture compression and set the texture filter to bilinear (from trilinear)...not that I know what that shit means...and it seems to have fixed it.
12/5/2005 12:57:41 AM