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dubcaps
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i'll coin out wild growth if i have a 3 and 4 drop and/or a clear plan of what i want to do on the next 2 or 3 turns. sometimes smoothing out a curve can be a little tricky.

1/27/2016 12:22:40 PM

Doss2k
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I mostly hate when you draw wild growth on like turn 6 or 7 where you arent sure if you play it or hold it for a card draw later fishing for the combo haha

1/27/2016 12:54:26 PM

ncwolfpack
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My favorite use of Wildgrowth:

Turn 10: Wildgrowth > Excess Mana > Wildgrowth > Excess Mana > Concede >

1/27/2016 2:09:29 PM

dubcaps
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almost as good as the empty hand innervate top deck.

1/27/2016 2:27:16 PM

seedless
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I'll Wild Growth on turn 6, but after that I'll just hold it for card draw.

1/27/2016 6:14:53 PM

dubcaps
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pulled this off vs a reno lock earlier.

thanks emperor!

1/27/2016 7:13:04 PM

seedless
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https://www.youtube.com/watch?v=4fndeDfaWCg

1/27/2016 9:02:00 PM

dubcaps
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Quote :
"Combo Druid is such bullshit. You have to play around 22 dmg which is fucking ridiculous."


1/29/2016 2:16:29 PM

seedless
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HAHAHAHHHAHAHA

1/29/2016 8:36:32 PM

Drovkin
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Mechanics like charge and silence really frustrate me in this game.

The fact that combo druid is a thing and yes, you have to worry about such burst damage is annoying. And how any defensive taunt that you have to guard against a smork deck is simply just owled out of the way.

I'd really like an "un-silence" or some type of silence immunity.

1/30/2016 3:19:29 PM

seedless
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Every deck comes and goes, whatever, whatever, but I don't recall having played against a Druid that was not running combo in any type/style Druid deck.

1/30/2016 4:35:04 PM

dubcaps
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egg druid doesn't run force of nature nor did the original ramp druid. mill/fatigue druid didn't either. that being said, combo druid has probably been the most consistently present deck in the meta.

1/31/2016 9:59:54 AM

seedless
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^ You are right now I don't recall Mill Druid running combo. The other decks had some variations with combo included, or partial combo (just Force of Nature) for removal.

1/31/2016 10:48:27 AM

ncwolfpack
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Haha, I just had a crazy finish as Control Priest vs. Murloc Paladin.

I got a Sneeds Old Shredder out of a Museum Curator, which dropped a Trade Prince Gallywix. He was BMing me, played Anyfin, but left me with 3 health. Sweet retribution.

1/31/2016 9:04:30 PM

Doss2k
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I had a lot of success playing a ramp style druid without combo in it. Had like ancient of wars and kelthuzad and such. Basically you use the fact that everyone assumes you are running combo against them.

2/1/2016 8:30:49 AM

seedless
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They really need to put a slight debuff on combo, its really ridiculous since Druid has pretty good class 1, and 2 drops now. The need to make Force of Nature cost one more mana and and when you play Savage Roar you spawn the enemy a 1/1 taunt. I know a 1/1 taunt is nothing but it can possibly shave off the Hero Damage. Its about as bad as Grim Patron Warrior and Leroy/Double Shadow Step Rouge.

2/1/2016 11:25:25 AM

Doss2k
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Eh there are tons of combo decks out there. Druid combo isnt a OTK mechanic. You only have to dodge 14 damage to normal combo. The other takes 4 cards plus 10 mana. It sucks to lose to and all but I am not sure I would consider it entirely broken.

2/1/2016 12:07:11 PM

seedless
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I could agree, but the Druid has some sticky early drops and early stealth drops that really exacerbates the problem. Also you are not considering getting Wild Growth'ed twice can make it cost 10 mana crystals for the Druid but on turn 8 for you. Also there is the sticky Darnassus Aspirant that can help the ramp and help with the combo. It's broken considering that more than 90% of Druid encounters are running super combo.

[Edited on February 1, 2016 at 3:47 PM. Reason : /]

2/1/2016 3:42:36 PM

FriendlyFire
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A 2/3 is sticky? Really?

2/1/2016 3:47:25 PM

seedless
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^ It is, and if you can silence it the turn after before it gets killed you get the crystal permanently.

Coin this out and follow-up on turn 2 with another one and things can get out of control. Then they start playing bigger minions that you have to kill (or not), and combo will soon follow or the threat of combo with 3-4 minions already in play on the Druid side of the board.

2/1/2016 4:15:19 PM

dubcaps
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do people actually blow silences on their own asspirates?

2/1/2016 4:27:07 PM

FriendlyFire
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what class doesn't have a 2 mana removal that can deal 3 damage

2/1/2016 4:43:43 PM

ncwolfpack
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Priest(not including pain), paladin(not that they need it)

2/2/2016 1:23:01 AM

seedless
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Well, I could sit here an debate on why Darnassus should be 2/2 (like Cut Purse), but that another topic. The combo is too strong, there is no way to dispute this. I just watched a HS tourney the other night and guess what??? You guessed, Druids running super combo. There is no other real viable option for Druid that makes you have a high win rate.

Look here, out for 4 legend decks only one of them don't run combo.

http://www.icy-veins.com/hearthstone/druid-decks

2/2/2016 8:22:09 AM

Doss2k
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Quote :
"Coin this out and follow-up on turn 2 with another one and things can get out of control. Then they start playing bigger minions that you have to kill (or not), and combo will soon follow or the threat of combo with 3-4 minions already in play on the Druid side of the board."


I mean I get what you are saying but as with most decks if you get a perfect starting hand you are gonna win 90% of the time anyways. I play a lot of combo druid and yes sometimes you have a game where things go well and you just wreck someone but other times you end up with a 4,5,6 starting hand and the game is over before it even started. I could see possibly making Savage Roar 4 mana which would make it more difficult to get off the super combo needing both innervates with 10 mana but that's about it. Your number one priority against druid should be getting board control. Once you have it the game is over for the most part. If you are sitting on combo cards the whole game you are gonna be dead by the time you get around to using it anyways.

2/2/2016 9:14:19 AM

seedless
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What rank are you playing at?

Do you play other classes a lot, or do you run with this deck because its very easy to play?

[Edited on February 2, 2016 at 10:10 AM. Reason : /]

2/2/2016 10:09:20 AM

Doss2k
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I have never made it to legend because I just dont play that much I top out around rank 5 typically although most seaons I end up around 10ish TBH. I play a little bit of every class although as of late I have been playing quite a bit of druid. I play against it a lot as well and hate it a lot less than say face hunter or zoo. I guess my thinking is that there are plenty of other combo decks out there, people just hate druid the most because its a fairly easy deck to play. Between that and secret paladin thats probably 65% of the decks you play against on the ladder it feels like which is always annoying.

I also prefer to make my own decks rather than running the same decks everyone else is playing because well that just seems lame. So while I may run a druid deck with combo in it sometimes Im pretty sure its not the "standard" druid combo deck haha. I dont blame people who are trying for legend every season playing that deck just to get to legend because its a solid choice and they know once they get to legend they can play around with other decks.

[Edited on February 2, 2016 at 10:20 AM. Reason : .]

2/2/2016 10:17:49 AM

dubcaps
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Quote :
"I mean I get what you are saying but as with most decks if you get a perfect starting hand you are gonna win 90% of the time anyways. I play a lot of combo druid and yes sometimes you have a game where things go well and you just wreck someone but other times you end up with a 4,5,6 starting hand and the game is over before it even started. I could see possibly making Savage Roar 4 mana which would make it more difficult to get off the super combo needing both innervates with 10 mana but that's about it. Your number one priority against druid should be getting board control. Once you have it the game is over for the most part. If you are sitting on combo cards the whole game you are gonna be dead by the time you get around to using it anyways."


i agree with all this. its extremely hard for a druid to come back once they've lost board control. also, i still don't think druid is as easy to play correctly as reddit thinks it is. if that were the case, everyone would be hanging out in legend.

also secret paladin is the stupidest deck that has ever existed in the game. it's not overpowered, its just ridiculously strong relative to how easy it is to play. i have people on my friends list who couldn't get past rank 12 no matter what deck they were playing and all the sudden were knocking on the door to legend once they made the switch.

2/2/2016 10:32:04 AM

Doss2k
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Secret paladin was extremely annoying when it first started but now that you basically know what all the secrets are its not as annoying when you can plan your turn around what you pretty much know is gonna happen. It can still go south pretty quick if you dont have the answer for mysterious challenger and if they have dr boom in hand to follow it up, but its not nearly as annoying as when people first started playing it. I find murloc paladin much more annoying. Its equivalent to combo druid if you get to turn 10 and they arent close to dead your only hope is they have missed their draws otherwise its game over.

2/2/2016 10:57:43 AM

seedless
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Secret Paladin is easy to play against for me in any case, however its stupid because you get so much value from Mysterious Challenger. I find Murloc Paladin worst than Combo Druid, but not much worst. I quit any Paladin game that plays a Murloc early. And Druid I quit about 50% of the time before the game starts.

2/2/2016 11:09:00 AM

Doss2k
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I think a pretty fun mechanic to add to the game that could ruin a ton of decks is some sort of battle cry or something that allows you to see like 5 cards of your opponents deck and discard one of your choosing or even just put it at the bottom of the deck. That would at least give you a chance against decks like that to do something about it.

2/2/2016 11:14:27 AM

dubcaps
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new formats, 18 deck slots. two separate ranked ladders.

Quote :
"Release the Kraken! Standard format will arrive this spring! When the momentous moment arrives, you’ll be able to build Standard decks using the following sets:

Basic
Classic
Blackrock Mountain
The Grand Tournament
The League of Explorers
The Spring 2016 Expansion"


no shredder, deaths bite, boom, muster, mad scientist, minibot, annoyotron, glaivezooka, flamecannon, esportal, coghammer, quartermaster, velen's, tinkers oil, zapomatic, crackle, darkbomb, implosion, malganis, shieldmaiden, healbot. NUTS.

http://us.battle.net/hearthstone/en/blog/19995505

[Edited on February 2, 2016 at 2:30 PM. Reason : ]

2/2/2016 2:20:51 PM

dubcaps
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only your rank in "standard" shows up on your friends list and it is the only mode that counts toward WCS points.

2/2/2016 3:04:49 PM

Doss2k
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Yeah I am not sure on these changes yet. I assumed another format was coming for an additional ladder but that wasnt what I was expecting. I have already bought all the previous content so it doesnt affect me but seems silly to just make it unavailable. If nothing else they should make it free to play and just not reward cards anymore. I get their plan for Standard, but I like the idea of having more cards to make more decks.

I was kinda hoping they would add a format where you could only have one of any card, but I guess by adding reno to the game they kinda half made that happen.

[Edited on February 2, 2016 at 3:52 PM. Reason : .]

2/2/2016 3:26:48 PM

dubcaps
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given the format change, i would say there is about a 0% chance druid doesn't get nerfed. i could see them doing something like roar only affecting beasts and then maybe reducing the cost of FoN to 5.

2/2/2016 10:51:00 PM

ncwolfpack
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Feels good man

[Edited on February 2, 2016 at 11:47 PM. Reason : sorry for the huge pic ]

2/2/2016 11:44:20 PM

Doss2k
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Yeah if they are gonna change things up druid probably does need a change now as the whole idea is to make the meta more fluid so getting rid of combo that has been around in some form since the start makes sense. As someone who likes to collect things in games like this the fact I am gonna have to craft any of the GVG cards I still dont have means I will probably never get some of them or it will force me to buy a couple extra packs in the next month in hopes I snag a few more I am missing.

I also think its stupid to take Naxx out completely. Just make that free to play and not reward cards as anyone new to the game can use that to gain a little more experience before jumping in. Not to mention for those who played WoW things like that are at least nostalgic and should remain in the game in some capacity.

2/3/2016 9:05:57 AM

seedless
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^^ 3 of them!

Way to bend him over!

2/3/2016 9:44:30 AM

dubcaps
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it's pretty remarkable how much tempostorm influences what people are playing.

2/8/2016 4:26:58 PM

Doss2k
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Why come up with your own deck and ideas when you can copy someone else!

2/9/2016 9:05:31 AM

seedless
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I've tried the net-decking and its incredibly boring for me. There is no surprise combos to experience that you didn't notice when you were making the deck and you know exactly what everyone's deck consist of. I don't read/follow tempostorm at all for these reasons.

2/9/2016 10:48:34 AM

Lionheart
I'm Eggscellent
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Quote :
"Why come up with your own deck and ideas when you can copy someone else!"


This is kinda my issue with this game or maybe rather the community is that there are maybe 5-6 given set strategies at any point in time and everyone is using the same damn cards and decks.

I personally don't get any enjoyment of just playing through a rote prebuilt deck like anyone else, I'd much rather come up with some sort of unusual combo or long play strategy.

2/9/2016 11:09:57 AM

Doss2k
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Yeah I get that those decks are usually pretty strong and it doesnt hurt to have one or two that you actually enjoy playing that you can switch to if you feel you just need a couple wins to get outta a funk. On the other hand sometimes that first few days when the ladder resets when you are playing at low ranks and run into different random decks is pretty fun. Its always exciting to bust out a combo on someone they weren't expecting or to lose to a deck and think man I didnt see that coming but that was pretty sweet. Maybe those decks arent gonna get you to legendary but they sure are more fun to play than just following the masses.

[Edited on February 9, 2016 at 12:40 PM. Reason : ']

2/9/2016 12:40:07 PM

dubcaps
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harrison on a doomhammer is my new favorite thing.

2/10/2016 8:59:45 PM

Doss2k
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Yeah I have seen a lot more Harrison play again once face shaman got popular. I deleted all of my decks last night other than 2. My variation on combo druid and a dragon paladin deck I made that has done alright. Figured it was time to start making some new ones and see if any stick haha.

2/11/2016 8:39:17 AM

ncwolfpack
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Back during Beta, long before I had any clue what I was doing and having never played a CCG of any kind, I opened a Harrison Jones. I thought it was garbage and disenchanted it. The worst part is that I convinced two of my friends to do the same. Ever since learning the error of my ways, I'm overly cautious about disenchanting any card, for fear that it will one day be thrust into the meta in some way.

2/11/2016 9:56:46 AM

dubcaps
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^i don't even disenchant duplicates anymore unless i need the dust for something. my disenchant button is up to ~9k dust.

2/11/2016 11:13:13 AM

Doss2k
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I do duplicates but nothing else. I like to collect things in games like this so I want every single card even if it seems like a worthless card.

2/11/2016 12:14:05 PM

FriendlyFire
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I disenchant the cards that seem like they'll never get nerfed

Anything else I keep

2/12/2016 10:24:02 AM

ncwolfpack
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^Wait...what? I don't follow

2/12/2016 1:26:16 PM

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