10/7/2009 11:39:29 AM
10/7/2009 12:08:00 PM
I mean, you're entitled to your opinion and all, but until the first button-free console actually comes out and succeeds...
10/7/2009 12:17:08 PM
10/7/2009 12:46:01 PM
Real Soccer 2010 works great with virtual controller/buttons. Granted I wouldn't play like this if it were my main console but for a mobile platform its great!EA on the other hand with FIFA and I hear Madden have really dropped the ball with controls and are just releasing sloppy games and banking on the fact that people will buy it because its EA.
10/7/2009 1:34:31 PM
10/7/2009 1:40:14 PM
I don't think you understand the concept of relative language.I've worked with objective c in the iPhone environment, and I've worked with c# in the .net game studio environment. There is a massive difference, if as a studio I had the choice, it's not even a contest what platform to develop for. This was a big reason for the success of the xbox and 360, great developer tools. I see the trend continuing with the zune.I am on my 3rd iPhone 3G. You must have a GS, because there are massive, known problems with the 3G running 3.1. And every app I listed has crashed on me at least a half dozen times. Across two different phones.
10/7/2009 2:26:40 PM
No i understand what you are saying. I have not worked with C# but I have done some .net development (although years ago). I am also working with objective-c and doing some iPhone development. From what I've seen so far Apple has done a great job with providing the tools. Although getting the app on the physical phone for testing is a huge pain in the ass...Also i've had most of these apps on my 3G pre 3.1 and never had any problems with them. I wouldn't blame the 3rd party developers for apple developers sloppiness with 3.1.One reason for really sloppy code with iPhone apps is because people are rushing to get their apps out AND outsourcing them. (this does not apply to all apps of course but some)
10/7/2009 2:32:30 PM
There's a big difference between making an app easy to develop, and making an app easy to develop with quality code. Objective C (as with every other flavor of C++) requires a LOT of intimate code knowledge, cleanup and stringent adherence to coding standards to create manageable, bug-free code.The problem is, it requires a knowledgable developer to write good code (which very few outsourced developers have), which is compounded by the moving platform (every Apple update breaks major parts of the platform requiring not only recompilation, but very often rework)..NET platforms don't have the second problem, and the XNA framework takes care of the first problem. It's a big difference for game development in particular, but even for basic apps, it's a pretty big difference.As far as the tools themselves go, I agree with you. XCode is a pretty damn awesome IDE, and comes with pretty awesome profiling and debugging tools as well.
10/7/2009 5:48:11 PM
10/16/2009 11:18:41 AM
A good deal have attempted that.Its very hit and miss depending on the level of control the user needs to have. Screen space is also a concern
10/16/2009 11:32:53 AM
^^Real Soccer has done that and it works well unless the ball is in the bottom left corner
10/16/2009 12:08:33 PM
10/16/2009 11:29:01 PM
you do realize both xbox live and iphone platforms are huge indie developer resources right?
10/17/2009 9:47:09 AM
^^Yes, really.
10/17/2009 3:58:10 PM
the zune will probably gain more followers thanks to touchscreen. iphone will continue to be a bestseller.people will like one or the other, possibly both or neither. some of both will be purchased.seriously, why does every thread about the ipod or zune have to become a penis length contest?
10/18/2009 8:47:57 PM
10/19/2009 11:54:43 AM
You said:
10/19/2009 12:01:39 PM
10/19/2009 1:14:09 PM
i haven't read the thread, so might be missing the context, but in general how does one make money of a product if no one knows about it?wait i think i got your point, you're differentiating between dependent on and causes [Edited on October 19, 2009 at 2:14 PM. Reason : .]
10/19/2009 2:06:54 PM
10/19/2009 2:11:39 PM
^^ exactly. The .com boom/bust should prove that brand recognition doesn't equate to profitability or success.
10/19/2009 8:49:10 PM
So with Windows 7 releasing this week, are there going to be more apps soon?
10/19/2009 10:19:14 PM
^^ wait what? i think the .com boom and bust is a perfect example of brand recognition being instrumental to sustained success. Amazon.com built a brand on being the leader in online bookselling. sites like shoes.com not so much because the brand wasn't developed as a leader in anything. product success relies on differentiation. consumers need to see a definitive advantage to a product. the zune HD's major differentiator AT THIS POINT is "its not an iPod". Maybe later on Microsoft can show that content can actually be a differentiator but I really don't see that happening. right now Apple has the lead in many areas that matter to a majority of consumers, including the content lock in of already purchased content from iTunes. in order for MS to make a successful product they need to show that their content is different in a tangible way from the iPod touch. right now I don't see that happening because its just a bunch of promises.
10/19/2009 11:12:20 PM
^i didn't even think of that...Switching over to another content provider and device would be a really dumb move for someone like me because i've already sunk so much money in iTunes provided content. Granted my current music library could easily be ported but thats only a fraction of my media library. The rest is TV shows and Movies that can't easily be ported to another platform.
10/20/2009 12:00:44 AM
^^ it's called the Zune Pass. $14.99 gives you content parity for music. There are several other major differentiators (HD Radio, HD Video output). Content is pretty ubiquitous (music, movies, tv), it's the experience and the applications that sell the device. Apple definitely has a huge head start on the Apps, but the experience end is squarely in the Zune's favor.And you obviously don't remember a damn thing about the .com boom. There were dozens, if not hundreds of brands established with huge recognition. They just didn't have a path to profitability to back all that up. Amazon, Ebay and Yahoo were pretty the only players that made it out alive, and it didn't have a damn thing to do with their branding. It was because they were solid business models. I lived (and worked) through it, and experienced first hand the retarded notion that brand recognition translates to profitability.^Yep, you hit the real nail on the head (although, to be fair, Apple doesn't make hardly anything from TV/Movie sales on iTunes. They actually don't make much from Music either). Unless they add a "Video Zune Pass" option, I can definitely see that being a blocker for some people.
10/20/2009 1:55:18 AM
10/20/2009 11:09:48 AM
Now you're just being silly. The zune isn't a household brand, but to say it has no recognition is being ignorant. There are several million devices out there, so quite a few people know about it. Maybe not your parents (or mine), but most of the tech generation is at least aware of the name.The rest
10/20/2009 11:31:07 AM
:sigh: mmmk, i will ask people on my masters team if they know what a zune is and if they would buy one or have one, most are 20-50, and have technology jobs (nvidia, electronics research/physics) or are tech people. there are some in it that are not tech people as well.consider this a informal non-comprehensive poll about how well awareness of the zune is among a typical slice of working adults in the triangle. I'll let you know the results.i would like you to name something, anything, out there without a good brand awareness in it's market that's successful.
10/20/2009 12:00:06 PM
I just did an informal poll of the guy in the next cube. He knows what a ZuneHD is and his daughter already has a Zune. weeeYou can't seriously think that Zune has poor market presence. It's basically everywhere you can't sell an iPod. Ever heard of newegg?V...That's the point. An "informal poll" of any number of people is pointless. I can say that I've chatted with a lot of people in my office about the Zune and they all knew about it before hand. In my last office with a lot younger guys in it, everyone knew about it because they don't live in a cave.[Edited on October 20, 2009 at 1:00 PM. Reason : V]
10/20/2009 12:37:32 PM
^lol ok regardless of what point you are trying to argue here...you asked one person?
10/20/2009 12:55:07 PM
^^^ it's called b2b. There are products I guarantee you've never heard of that run large parts of your life.Brand awareness really only matters a lot in consumer markets with physical commodities, or very little product differentiation and in heavily saturated business markets. If you have little competition in a space, or are in an industry where sales aren't open market driven, brand doesn't mean much.Look at large enterprise, industrial and government sectors. They are ruled by the rfp, and bid based industries don't give two shits about brand awareness.Google spent almost nothing on branding for years, and still spends a fraction of what their competition does. SAS, lockheed, webassign, most game studios (zipper, big fish, bungie, take2, etc).
10/20/2009 2:34:30 PM
10/20/2009 2:52:54 PM
Oh snap, i just WebEx'd into someone's machine and they had zune installed.
10/20/2009 3:10:28 PM
^^^ I don't think you can count game studios, it's not their job to advertise, it's the publisher's responsibility.For example, Bungie probably didn't spend a dime of its own money advertising Halo 3, but MS spent a lot.
10/20/2009 3:23:57 PM
^He didn't say marketing, he said BRAND awareness. Very few game studios have any public brand awareness, even among gamers, yet they put out tremendously successful products.
10/20/2009 3:38:22 PM
I'm sure Bungie has great brand awareness among gamers. Many other big time developers also (especially if they do their own publishing).But I can see what you mean.
10/20/2009 3:44:29 PM
^I seriously doubt even hardcore gamers can name more than the big 3-4 (Bungie, Blizzard, Epic, Red Storm).
10/20/2009 3:50:30 PM
10/20/2009 3:51:53 PM
It took several years (and the whole "working with other operating systems" thing) for the iPod to truly become successful and mature as a brand. It took them years to actually start selling well: http://en.wikipedia.org/wiki/File:Ipod_sales_per_quarter.svgHonestly, the Zune seems to be selling as the iPod did at first, which can again be partly attributed to a young product and a young brand.
10/20/2009 4:21:37 PM
^^Took Apple 4 hardware releases to "get it right". The 4G was the first version with any mass market recognition.
10/20/2009 6:00:12 PM
5% recognition on some level return of my survey of over 100 20-50 year olds mostly all in the tech sector as well... of the 5 replies that knew of it, 3 knew more than "it's another music player"one of those 3 works for nvidia, the maker of the Zune HD's chip (or one of them) and how many out of all polled own one (zune+ zune HD), plan to, or even thought about owning one? 0but again the real test will come in the next few months, both in advertisement and in sales numbers for the holiday and holiday sales. i like how you assume i made the retarded correlation though.
10/27/2009 12:34:06 PM
10/27/2009 12:45:31 PM
10/27/2009 2:49:47 PM
My point is that you are comparing units sold as a method of measuring brand awareness for a type of device that wasn't that widely used then as it is now. A better way to display brand awareness of an iPod (or any mp3 device) during a time period is to show its market share among other similar devices.It's a different case now for any competitor then it was back then. Now mp3 players and mobile media devices are so widely used and known about. You aren't trying to climb the hurdle of getting people to adopt these types of devices...its already widely accepted. Now its just a question of your brand vs. another.
10/27/2009 2:55:29 PM
10/27/2009 3:23:34 PM
10/27/2009 3:26:40 PM
10/27/2009 3:34:19 PM
10/27/2009 3:58:00 PM
^form factor is a part of it...if you came out with something totally off the wall and unheard of no matter how awesome it was only early adopters would buy it because the general public isn't familiar with it.Just think about how dumb the general population is...going from needing a CD to your entire music collection is in digital form on one small device is a pretty huge leap for the average joe. [Edited on October 27, 2009 at 4:06 PM. Reason : .]
10/27/2009 4:04:35 PM