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cyrion
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bleh lost planet's last boss was lame, glad it is over though it was a fun game. gonna send it back for a new one tomorrow. hopefully ill get the darkness or overlord.

7/19/2007 6:57:21 PM

TreeTwista10
minisoldr
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^^cool...that game seemed like it would be fun

7/19/2007 7:03:03 PM

kable333
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Quote :
"Chris Paul gets NBA 2K8 Cover
The Hornet guard's face hits game boxes this fall.
by Ryan Geddes
July 19, 2007 - New Orleans Hornets point guard Chris Paul will be featured on the cover of NBA 2K8, publisher 2K Sports said.

Following two All-American seasons at Wake Forest University, the Winston-Salem, N.C., native was the fourth overall selection by Hornets in the 2005 NBA Draft and led all rookies in points, assists, steals, and minutes during his first season.

"I'm a big time video gamer and it's a dream come true to be on the cover and represent the next NBA 2K game," Paul said.

NBA 2K8 is set for a fall release on Xbox 360, PlayStation 3 and PlayStation 2."


Man, I know State fans will have a field day with this one.

7/20/2007 8:57:46 AM

Drovkin
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OMG HE FOULED ONE OF OUR PLAYERS ONE TIME PROTEST PROTEST PROTEST!

7/20/2007 10:22:32 AM

kable333
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^I'm still getting NBA 2K8. It'll be by far STILL WAY BETTER than anything EA is going to put out for a basketball sim.

7/20/2007 10:40:55 AM

guitarguy
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call of duty 4...out on october 30

7/21/2007 11:36:29 AM

cyrion
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haha vampire rain got a 2.9 from ign. someoen was saying how awesome it looked. glad i didnt get excited.

7/21/2007 5:03:29 PM

seedless
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Quote :
"By: James Yu - Posted on Friday, July 20, 2007.

This year's Xbox 360 Spring Dashboard Update brought MSN Messenger contact-list integration to Xbox Live, but many of us have been waiting for Microsoft to release the chatpad accessory before making full use of the service. Microsoft knows that messaging isn't going to be widely used on the Xbox 360 unless the system has an input device to make texting easier for those of us who don't keep USB keyboards on the coffee table.


Xbox 360 Messenger Kit (bike and bag not included)

Xbox representatives dangled the chatpad in front of us when they first announced the Spring Update back in April but waited until E3 2007 to announce its availability. We now know that anxious texters will be able to get their very own Xbox 360 Messenger Kit for $30 on September 6, 2007.

The Messenger Kit will include the keyboard chatpad and a new wired headset. The chatpad is designed to slide into the base of the Xbox 360 gamepad. The pad feels a little awkward as you fit it into place, but it snaps on with a satisfying click as the pad's plastic retention pegs find their corresponding holes on the gamepad. The snug fit makes the pad feel like it's a part of the gamepad. The unit adds some weight to the controller, but the heft seems manageable. We played a few games with the chatpad installed and found that it didn't interfere with game controls. The edge of your palms will rest on the left and right sides of the chatpad, but you'll still be able to use the buttons and analog sticks just fine.


The chatpad sure beats hunting and pecking on a virtual keyboard.

The chatpad itself feels solid. The keys provide adequate, clicky feedback and are spaced well enough for fast typing. It uses a standard QWERTY layout, and many of the keys have special alternate values that you can activate. The alternate modes can be activated by using the green and amber keys on the bottom left and bottom right of the chatpad. The pad also has a messenger button that can open up the messaging window onscreen. For players who like to game in the dark, the pad has a built-in backlight that will illuminate the keyboard whenever a key is pressed. We tried plugging a USB Xbox 360 gamepad with the chatpad into a PC desktop system, but we couldn't get Windows to recognize the chatpad as a text input device.

The chatpad has a headset pass-thru jack at the base of the unit, but the single 2.5mm audio jack can't accept the triple-pronged connector on the old headset. That's probably why Microsoft bundled a new headset with the chatpad. Aside from the audio connector change, the new headset is almost identical to the original except the microphone mute and volume controls have moved from the base of the cable connector to an inline module. Older Xbox headsets and 2.5mm mobile headsets still work with the chatpad. We were able to plug our Plantronics Halo 2 headset into the chatpad without a problem.

The Xbox 360 Messenger Kit looks to be a solid product for system owners interested in taking advantage of the Xbox 360's communication options. Players who stick to gaming and voice chat won't need to pick up the chatpad, but the peripheral might become more compelling if Microsoft were to release more text-heavy applications on the 360, such as a Web browser, for example. "


7/21/2007 5:07:51 PM

DeputyDog
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So I recently picked up Rainbow Six vegas. I like it so far. Im sorry I didn't pick it up last year when it came out. Theres still a ton of people online playin it as well. Just like gears of way of course in the begining Im sucking hard at it but I hope to get better.

7/22/2007 2:45:33 PM

mildew
Drunk yet Orderly
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if anyone has raibow 6 and wants to get rid of it $$$ or trade...lemme know

7/23/2007 12:14:33 AM

Drovkin
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hmm

I just saw Fallout 3 for the first time

I wonder if I should have not pre-ordered mass effect...

nvm, didn't know FO3 was coming out Q4 2008...got plenty of time

[Edited on July 23, 2007 at 9:19 AM. Reason : .]

7/23/2007 9:12:39 AM

kable333
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I like the messenger kit, but it makes the controller look a little too bulky IMO.

I preordered NBA 2K8, and NCAA Football 08 is a lot better than 07.

Quote :
"haha vampire rain got a 2.9 from ign. someoen was saying how awesome it looked. glad i didnt get excited."


My friend actually bought that game. I was two seconds away from playing it, but I declined. I'm glad I didn't now.

7/23/2007 12:56:15 PM

kable333
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Quote :
"Microsoft Xbox 360 Sales Plunge 60% As Problems Mount By Paul McDougall
InformationWeek
Fri Jul 20, 10:00 AM ET

Microsoft's growing troubles with the Xbox 360 video game console appear to be catching up to the company. Sales of the gaming machine plunged 60% in the fiscal fourth quarter, Microsoft disclosed Thursday.

In its earnings statement for the quarter, Microsoft said it shipped 700,000 Xbox 360 units during the period, compared to 1.8 million in the fiscal fourth quarter of 2006 -- a fall off of 61%.

Microsoft's Xbox operations are housed within the company's Entertainment and Devices Division. The group saw fourth quarter revenue drop 10% year-over-year to $1.16 billion on an operating loss of $1.20 billion. The group lost $423 million the previous year.

Microsoft blamed the 183% increase in the EDD operating loss on a $1.06 billion charge against earnings that the company incurred to cover the cost of extending the warranty period for the Xbox 360 to three years. The move came following Microsoft's recent admission that the gaming system was suffering from an "unacceptable" number of general hardware failures. Microsoft has also been hit with two class action lawsuits in the past two weeks claiming that a design flaw in the Xbox 360 causes the system to irreparably scratch game discs. Microsoft has denied the claim.

Earlier this week, Microsoft announced that Xbox chief Peter Moore was leaving the company "for personal reasons." It was later disclosed that he had jumped ship to video game publisher Electronic Arts.

In the meantime, rivals Sony and Nintendo have been stepping up competitive efforts. Sony recently announced a $100 price cut on certain PlayStation 3 units while Nintendo continues to enjoy robust sales of its new Wii system.

Microsoft introduced the Xbox 360 in November 2005. It has since shipped 11.6 million of the consoles. The company is doubtless looking forward to the holiday 2007 season and hoping that new game releases like Halo 3 revive the Xbox 360's flagging fortunes. Microsoft on Thursday said overall profits in the fourth quarter increased 7% to $3 billion, while revenue increased 13% to $13.4 billion."


Hopefully, they can get this stuff fixed, and stop losing $$$.

7/23/2007 1:23:29 PM

Drovkin
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I really hope the console I'm about to receive will not red ring within 6 months like the last

I expect to be able to keep this thing 5+ years

7/23/2007 2:24:03 PM

cyrion
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to note, the emulation on MVC2 isnt bad, just that the sprites are kinda buggy. it is still perfectly playable. hopefully they'll get a ton of complaints and fix the sprites in the next update.

in the mean time ill just gay cable it up to be sure i get them.

7/23/2007 9:05:03 PM

dweedle
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i get startup errors all the time, but a simple turning off and on fixes it

7/23/2007 9:12:43 PM

guitarguy
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APF 2K8 and Nascar demos hit Marketplace today

7/24/2007 11:08:30 AM

kable333
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I got "The Bigs" demo. That game is fun as hell. NCAA now takes a lot of my time. Madden will do the same in about a few weeks.

7/24/2007 11:16:33 AM

TreeTwista10
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yeah Bigs demo is cool...i've been playing through Campus Legend mode on NCAA...just started my junior year...I'm a 99 overall HB but I'm still prone to fumble lol

7/24/2007 11:24:31 AM

kable333
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I think RB covers the ball with two hands. That should cut down the fumbles.

7/24/2007 12:20:33 PM

J_Hova
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http://www.engadget.com/2007/04/18/how-to-make-an-xbox-360-laptop-part-1/

7/25/2007 12:12:47 AM

TreeTwista10
minisoldr
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^^yeah i try to do that all the time but sometimes it still gets knocked out

^wtf

7/25/2007 11:40:16 AM

seedless
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[quote]
Grand Theft Auto IV Update - A Day in Liberty City
We got a 45-minute guided tour around Rockstar's take on the Big Apple. Does the fourth GTA still have what it takes?

By Brad Shoemaker, Ricardo Torres, GameSpot
Posted Jul 25, 2007 10:16 am PT

GTA IV Trailer
See the newest GTA IV trailer for the first time. Or the hundredth.
Watch | Download

The last time we got a look at Grand Theft Auto IV, Rockstar showed us a rather modest taste of what to expect from its highly awaited crime epic, one that gave us only a basic idea of the kind of urban playground the developer was creating. More recently, Rockstar took all that theoretical stuff we've been hearing about with regard to the game's new mechanics, and put it into impressive action with a new demonstration of the Xbox 360 version that started answering our questions about how the designers will change the gameplay in the fourth iteration of their seminal open-world action series. Can they tinker with the formula that sold 900 billion games across the cosmos without damaging its core appeal? Our answer right now? Yeah, they probably can.

After all, it was Rockstar who invented the open-world action model that has since influenced franchises from The Godfather to Crackdown to Jak & Daxter. Grand Theft Auto essentially defined that giddy sense of criminal freedom, by which you could wreak utter havoc on the hapless citizenry (and the citizenry's cars) with relative impunity and explosive aplomb. So it's ironic that it's Rockstar who is now restraining that freedom with GTA IV, which will place more immediate and noticeable limits on--and stricter consequences for--the sort of illicit behavior you can get away with as you go about your dirty business around Liberty City. The goal of this constrained design isn't to ruin your happy crime sprees, but rather to immerse you deeper into the world of Liberty City by making some of those explicitly gamelike elements of the GTA titles a little more realistic. We observed some of those limits and consequences in action during our demonstration.


Rockstar has gone to great lengths to re-create as much of New York City as it can cram into the game.

The session began with the game's poster boy for troubled pasts, protagonist Niko Bellic, starting out his day in Star Junction, which is GTA IV's version of Times Square. Niko received a cell phone call from crooked cop Francis McReary, who was intent on blackmailing Niko into running some shady errands. Your cell phone will act as one of your primary means of interacting with the residents of Liberty City. In past games, you merely accepted calls--and their associated missions--when they came in, as dictated by the story. But in GTA IV the phone is a two-way device, as you can just pop it up at the bottom of the screen, scroll through your list of contacts, and make a call when you need to reach out and touch the right (or wrong) person. In Rockstar's words, the cell phone is one new example of the way GTA IV will have you actively "instigating, not just reacting to" the world around you.

As it turned out, McReary wanted us to ice a lawyer who had been compiling evidence against the dirty cop. But unlike in past GTA games, the player had to go through a more subtle and lengthy process than simply striding into the law office, weapons ablaze, and gunning down every sucker in the place. What better way to get face-to-face with the lawyer in question without raising any eyebrows than to score a job interview with the jerk? To do that, we saw the player head to one of GTA IV's new Internet cafes, affectionately known as "TW@," and log onto the law firm's Web site to submit his resume and request an interview in person. Like with the cell phone, you'll be able to access a graphical interface that lets you surf the Web, check e-mail, and other basic functions whose purpose is primarily to tell you where to go and what to do next. Again like the phone, the Internet will act as a familiar real-world method of disseminating information and instructions to you without jarringly taking you out of the gameworld.


You can change your attire to some extent, but character customization will be more limited than in San Andreas.

But before Niko could perform the hit, McReary helpfully pointed out that he would need some firepower to complete his task (yes, there will still be guns in the game). Niko was able to whip out his cell phone and ring up a "friend," a Rastafarian named Little Jacob who could help him get what he needed. Alas, in keeping with GTA IV's more realistic tone, you'll have to say goodbye to your beloved chain of Ammu-Nation stores. Guns won't be available from any mom-and-pop corner shop; you'll have to deal with shady characters like Jacob, who we saw selling a lovely array of automatic and semiautomatic weapons right out of his car trunk.

Before we could get our dirty mitts on those guns, we had to make it from Star Junction to whatever dirty back alleyway Jacob was currently calling home. Now, the normal method of getting from point A to point B in past GTA games would be to find the nearest parked car--all of which conveniently seemed to have keys in the ignition, waiting behind unlocked doors--and go for a reckless joyride to your destination. Not so in GTA IV. Stealing a parked car involves an actual process this time around--you'll see Niko actually break out a window with his foot or his elbow, reach into the car and unlock the door, and then get in. Entry into the car will be followed by an animation lasting several seconds of Niko hotwiring the car, before he finally starts the engine and is free to drive away.


You can roll like this if you want to--but you'd better be ready to face the consequences of your actions.

All of that would just be so much protracted window dressing on the familiar act of, well, grand theft auto, if it weren't for the roving and very attentive eyes of the law. At various points in the demo, we saw the consequences of committing an offense within a police officer's line of sight--and yes, the list of offenses will include jacking a car. Even a minor crime like that will give you an instant wanted level, which will now be indicated on your mini-map as a physical search radius in which the fuzz is actively looking for you. You'll see driving and on-foot cops represented as distinct icons within the search area, and of course, the key to survival will be slipping out of the search area without being detected.

7/25/2007 1:58:49 PM

seedless
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That may be easier said than done, though, because you'll actually hear the cops report your last known location and even the details of your appearance at the time you committed the crime. If another cop manages to spot you within the search radius, then your current position will become the new center of the search area and you'll have that much more ground to cover before you make it out safely. There are a number of tricks you can use to fool the cops, though. For instance, pull into a secluded alleyway where you're not within sight of the law, hop into a different car, and drive away peacefully and the cops won't be smart enough to recognize your new ride.

Before heading off to meet Little Jacob, Niko stopped for a hot dog from a street vendor, which will replenish some of your health like past games' fast food grease pits (which will also return here). Given the potentially sticky consequences of stealing a car, the player in our demo opted to flag down a taxi cab (after being amusingly dissed by the first cab that drove by) and enjoy the scenic route to his destination. Again, you'll interact with the cab interface directly within the game world--you'll see a first-person view from the back seat, with possible destinations listed on the fare meter next to the cabbie up front. Lock in your drop-off point, and you'll be free to sit back and enjoy the ride through Liberty City, which is made visually interesting by a controllable camera angle from within the car. Luckily, if you're in a hurry you can choose to skip the travel and essentially warp to your location in a more timely manner.

By this time, Niko had acquired his weapons and gotten a callback from the law office setting up an interview. So he had only to make himself look the part of an aspiring lawyer before he could cleanly get away with his dirty deed. That involved heading to one of the game's new clothing stores, Perseus, for a crisp new suit. You'll have at least a limited range of clothing customization options in GTA IV, though your affect on Niko himself will be more limited than in San Andreas. (No chance to pack on muscle or fat this time around.) Once he was dressed for success, the player took another cab to the law office, got buzzed in and was immediately led to the office of his target, where Niko sat down and began the interview process.


If you want to do your own navigating, every street in Liberty City will have a name this time around.

One interesting thing about the exchange was that Niko appeared to have the option to hang out and endure the interview process--namely, the lawyer's incessant blabbering--as long as he wanted. We didn't get to see what would happen if the conversation had gone through to completion, though, since the player eventually cut things short by standing up and aiming his gun at the lawyer. The poor guy mistook Niko's actions for an aggressive power play, and amusingly threw out the zinger that "guns don't kill people, videogames do" before Niko remorselessly popped him one. The gunshot naturally caused the secretary outside to flip out and sound the alarm, forcing Niko to fight his way out of the firm against a formidable police presence.

The cinematic, action-packed sequence looked like a traditional GTA shoot-out, though Rockstar reps pointed out that the shooting controls have undergone serious refinement. They didn't go into too much detail--saying that we'll have to get our hands on the game ourselves before we find out more about the shooting--but it looked to us like the auto-targeting will let you snap from one target to the next more quickly and easily than in the past. One new feature the reps did show us in detail was the new cover system, which lets you hunker down behind just about any flat surface, Gears of War-style to pop out with occasional aimed shots or even fire blindly over the edge of the cover.


The shooting action has been refined in GTA IV, with a new cover system and improved targeting.

You'll have to choose your position carefully, though, since some cover will be destructible, and police will be able to shoot it out after a few moments of heavy fire. This section of the demo ended with Niko out in the street, exchanging fire with numerous police before they caught up to him behind a street vendor's cart and killed him. We didn't get to see what happens after you die, but Rockstar said the process of getting apprehended or killed will result in trips to the jail or hospital, respectively, similar to the process in past games.

We got to see another sample mission in our time with GTA IV. McReary had yet another errand for Niko and summoned him to a dockside rendezvous for the details. Yet another cab ride later, Niko arrived and initiated a typical GTA-style cutscene in which McReary laid out the specifics of this job. Wouldn't you know it, he was being blackmailed by yet another shady character (the guy obviously has some skeletons in his closet), and he needed Niko to take the guy out. As luck would have it, this particular job was fast-tracked; McReary sent Niko straight to the payoff location to whack the blackmailer. The player in our demo decided to jack a secluded car this time and cruise over there himself, which gave us a look at the driving controls this time around. The only real change is that the camera angle has been offset slightly to the left while you're driving, which is intended to give a slightly more cinematic presentation. It didn't look like this new perspective would interfere with the actual feel of the driving much, if at all.

Upon arriving at the crowded public park where the blackmailer was waiting, Niko received a text message from McReary containing the blackmailer's number, which was automatically entered into his phonebook (as all numbers sent to your cell phone will be). What happened next was one of the coolest and most unique things we saw in the entire demo, and again it tied into Rockstar's goal of making you feel more like you're really in the environment of Liberty City. Niko stood at the top of the observation deck area, looking down at the various people milling around, dialed the number and then scanned the crowd to see who picked up their cell phone just as the conversation started. Spying a man sitting on a bench nearby who had done just that, the player had to wait for the conversation to play out to confirm the identity of his mark by also making sure the same guy hung up his phone at the right time. Not surprisingly, he did, and Niko approached him from behind and pulled out his weapon. One bullet to the back of the head later, and Niko was fleeing from the scene--and the ever-present police--among the crowd of scattering, screaming onlookers.

Throughout the demo, we were impressed at the scale of Liberty City--which should be expected by fans of GTA by now--but even more so at the finer details present in Rockstar's mock version of New York. Every street in the city has been named this time around, so you'll actually hear police announcing your last known whereabouts at a particular intersection, or you'll be able to chart your route as you take a taxi from Broker (i.e. Brooklyn) to Algonquin (or Manhattan). The various architectural styles of New York are naturally represented in the game's detailed environments, and we saw a diverse array of people crowding the streets. The details will extend to your own interactions, too. Niko will actively push people out of the way when they get too close, much like in Ubisoft's forthcoming Assassin's Creed, and one minor fender bender we saw in traffic resulted in an individual tail light getting busted out on the car in front of us.


Hello? Is it October 16 yet?

We were assured that a variety of radio stations and other pop-culture references would appear in the game, though the limited amount of driving in our demo meant we weren't exposed to much music. However, we couldn't help noting that GTA IV doesn't lean heavily on one central influence in the way that Vice City was so clearly inspired by Scarface and Miami Vice, or San Andreas drew so heavily from Boyz n the Hood. Rockstar says parallels to previous movies and TV series will obviously be evident in some elements of the final game, but the company says it's attempting to create a fictional work that can better stand on its own as an original story than past games in the series. In their words, "it is an immigrant story in a version of New York...and that's it." Grand Theft Auto IV is now less than three months from its October 16 release date--so thankfully we won't have an excruciating wait before we get to see how that immigrant story plays out--and we hope to bring you more on the game before then.
-GameSpot[/quote]

7/25/2007 1:59:11 PM

FanatiK
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so, i'm thinking about getting one of these once all the defective units are off the shelves, and the price drops a little further.

my question: How well do these work as media extenders? For HD, specifically. As far as stutters/hickups, is it solid? hit or miss?

7/25/2007 2:00:28 PM

seedless
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well, i have not used it for hd, but the media extender for sd, and music is fantastic. only thing is that media center on your 360 might take longer than usual at time to start up, like a minute or something, but that it. other than that, i can vouch for streaming normal vids and music to the 360. if you have a tv tuner on your pc i hear it works great.

[Edited on July 25, 2007 at 2:06 PM. Reason : sdfg]

7/25/2007 2:04:48 PM

TreeTwista10
minisoldr
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Quote :
"Grand Theft Auto IV is now less than three months from its October 16 release date"


and thats still way too long to wait!! but man every single solitary thing i read about this game sounds good

7/25/2007 2:19:09 PM

AndyMac
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As of today, Halo is 2 months away from release!

7/25/2007 3:26:39 PM

seedless
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Quote :
"As of today, a sugar-coated version of Halo 2 is 2 months away from release! "

7/25/2007 3:30:13 PM

AndyMac
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Congrats on describing what sequels are.

but whatever dog, either way it's still

7/25/2007 3:31:58 PM

seedless
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Quote :
"Congrats on describing what weak sequels are."

7/25/2007 3:33:04 PM

AndyMac
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7/25/2007 3:38:44 PM

statefan24
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so what's a strong sequel?

madden?

Splinter Cell?

7/25/2007 3:41:25 PM

seedless
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not halo3. thats for sure.

7/25/2007 3:51:57 PM

jdbyrd
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^so I take it you won't be copping it on the 25th?...if at all?

7/25/2007 3:55:06 PM

Drovkin
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so what would make you happy? If they completely redid halo? How would YOU make a better sequel, that's not a sugar coated version of the previous game?

I would love some examples

7/25/2007 3:55:30 PM

seedless
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^^nope.

its not on my mosted wanted list. i stopped playing halo over a year ago. look back through this thread if you think that i am lying.

halo is just plain out boring to me. nothing is compelling about it to me anymore. they are many mp games that put halo to shame, and its sp has never really been that good to me.

[Edited on July 25, 2007 at 3:57 PM. Reason : cvbn]

7/25/2007 3:56:00 PM

jdbyrd
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guess you're entitled to your own opinion...but as for myself I'll copping it on the 25th








as soon as I buy a 360...like next week

7/25/2007 4:00:00 PM

seedless
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get cod3 and cod4 when that comes out just to give yourself another option to halo, and tell me what you think

7/25/2007 4:07:23 PM

Drovkin
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quote from xbox360.ign.com

Quote :
"Many gaming critics moan about the lack of innovation in the gaming industry, ourselves included. But after seeing Call of Duty 4: Modern Warfare (COD4) in action, we've realised that games don't always need to innovate to entertain. You see, this game stays very true to earlier games in the series. It doesn't feel the need to reinvent the wheel. It's still a festival ride of military action, leading the player through heavily scripted scenes, comprised of more action than ten Black Hawk Down films combined. "


granted, i'm sure it will be awesome, and will probably find it's way into my collection. But don't tell me COD4 is not a "sugar-coated" version of COD3

7/25/2007 4:15:13 PM

seedless
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you have to be crazy to think it is. have you seen the vids of that game, and played cod3 to compare the two?

7/25/2007 4:16:29 PM

Stein
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Quote :
"my question: How well do these work as media extenders? For HD, specifically. As far as stutters/hickups, is it solid? hit or miss?"


It's solid. About 90% of what I use it for is streaming 720p WMVs to it or music, and as I've mentioned before I've had a lot more success with it than with the PS3.

Native x264 support works on certain files but not on others, but the PS3 was like that as well. You're still best off with a media center PC for that kind of stuff unless you don't mind transcoding it all.

7/25/2007 4:21:53 PM

AndyMac
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Of course COD 4 is going to be different, it is set in a different timeline with a diferent setting.

But tell me that COD 3 isn't just a sugar coated version of COD 2.

Halo 3 is an extension of a story, it has to be similar.

A quote from IGN about COD 3
Quote :
"If you want a near perfect descriptor of the gameplay in COD3 just pop in last year's hit Call of Duty 2. The core mechanics are identical down to the slight auto aim that occurs when players use the left trigger to look down the sight of a gun."


[Edited on July 25, 2007 at 4:41 PM. Reason : ]

7/25/2007 4:38:50 PM

TreeTwista10
minisoldr
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Gears of War is just a sugarcoated version of Wolfenstein 3D

7/25/2007 4:45:07 PM

Drovkin
All American
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any tennis game is a sugar-coated version of pong

7/25/2007 4:51:31 PM

seedless
All American
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my nuts are sugar coated version of gta

7/25/2007 4:53:32 PM

Quinn
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So i went to play forza 2 last night


ring of death




[Edited on July 26, 2007 at 8:19 AM. Reason : .]

7/26/2007 8:19:35 AM

seedless
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there has been reports of forza 2 bricking systems. i dunno how true this is, but i heard a thread about this ring of death resulting from forza 2 on the ms site got deleted by ms.

7/26/2007 8:28:51 AM

Drovkin
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I read an article where someone brought that up in an interview with microsoft, and they claimed they had never heard that before, but it's physically impossible for any of their games to brick a console

sure...

7/26/2007 8:35:05 AM

kable333
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Quote :
"2K Sports Hosting Outdoor NBA Motion Capture Event

POSTED: 7/25/2007 11:47 AM
2K Sports announced today that it’s organizing an event that it says is the first ever nighttime, outdoor motion-capture session in anticipation of its NBA 2K8. The session, which is set for tonight in New York City’s Rucker Park, will feature Chris Paul, Andre Iguodala, Gerald Green and other NBA stars.

“Our talented motion capture team can adapt to almost any environment,” said Greg Thomas, President of Visual Concepts, a 2K Sports studio. “With our advanced motion capture technology, we’re delivering the next generation level of realism to our sports titles and to have a motion capture shoot conducted at a real basketball venue adds even more authenticity to our game.”

“Rucker Park is the stage for NBA greats to face off in head-to-head streetball, making it the perfect place to hold 2K Sports’ motion capture event,” said Greg Marius, CEO and founder of the Entertainers Basketball Classic, the event’s co-host. “We’re excited to have Rucker Park be the playground where the moves of these NBA stars are captured forever in NBA 2K8.""

7/26/2007 12:40:06 PM

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