PvP can transfer to PvE
8/8/2006 5:20:15 PM
how about instead of trading characters, i trade you money for my warrior on a pvp realm? eh?PM MEH
8/8/2006 5:30:23 PM
I have a 60 priest on a PvP, but i hate not being able to farm as effecient as I would like.
8/8/2006 8:44:59 PM
WoW was the first MMORG
8/8/2006 8:58:43 PM
[Edited on August 9, 2006 at 8:57 AM. Reason : http://ctprofiles.net/1976797]
8/9/2006 8:49:51 AM
something has possessed that otherwise beer-loving dwarft. ^What's your NR like?
8/9/2006 9:48:28 AM
^ 265 unbuffed? that's fully gimped.ill add my resists to ctprofiles i guess.[Edited on August 9, 2006 at 1:02 PM. Reason : .]
8/9/2006 1:02:04 PM
anyone ever tried sealfate swords? I messed with it today on the test realm and it seemed like the ideal pve/pvp build. Seems really dependent on good swords though. Also, I think CTS is now 1.8 instead of 2.6 but the took the str off of it. I think.Here's the swords build I came up with http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?305322105001350321005202005010000000000000000000000
8/9/2006 6:56:26 PM
So this is my first attempt at using some overbloated, mostly useless UI.Not sure if I like it or not, but it took me forever to get it looking right on widescreen.
8/9/2006 10:06:29 PM
oh shite ididnt know you were ht :p
8/9/2006 10:25:10 PM
never linked my ct before what the heck: http://ctprofiles.net/1111164the "main" is what i PVP in. everything else is labeled accordingly. in PVP i love crit [Edited on August 10, 2006 at 2:45 AM. Reason : ]
8/10/2006 2:32:39 AM
^^Eh? I'm not , that's just those confusing as fuck unit frames. Party members are across the top, my frame is to the left of my character model.
8/10/2006 11:28:30 AM
ah yea i just glanced at it fast. i just use the basic UI with ct.either way my point was i didnt know you were one of the transfers to SR
8/10/2006 1:46:20 PM
Caster question: Does an increase in damage (by gear/abilities) to a certain class increase the damage done by a wand of that same class? Also, does lowering a mobs resistance increase its damage taken?
8/10/2006 10:58:07 PM
I'm not a caster but I thought +dmg applied to wands like melee attack power applied to ranged attack power. And I'm almost positive that -resist does not increase your direct damage done, but just decreases the chance that the target will resist (fully or partially), so it does indirectly increase your damage. Kinda like melee +hit doesn't increase the damage of my backstab but it makes it so that I don't miss as often increasing the overall damage I do.
8/10/2006 11:20:25 PM
+damage doesn't effect wands
8/11/2006 1:43:26 AM
That's pretty lame.
8/11/2006 2:08:33 AM
you can always put a scope on that bad boy.
8/11/2006 8:08:02 AM
so who has already pre-ordered the expansion pack?
8/11/2006 3:20:59 PM
just say no to the x-pack
8/11/2006 3:35:44 PM
It's been on pre-oreder for me for a looooong time.The spell damage increases not effecting wands is kinda gay especially if it is doing the same type of damage as what the thing is weak to.
8/11/2006 4:19:12 PM
officially haven't played in 15 months after playing for 6 months straight
8/11/2006 4:29:07 PM
^^ Why should it? Wands aren't spells.
8/11/2006 4:33:03 PM
agreed
8/11/2006 6:51:08 PM
officially havent played in 15 minutes after playing 6 minutes straight
8/11/2006 6:53:58 PM
Good point. Now if they just had a decent ice wand that didn't require killing a world spawn dragon....
8/11/2006 7:01:31 PM
8/12/2006 1:38:19 AM
I can almost garuntee there will be 40 man content relatively soon after the expansion . they have smaller content at release to give players a chance to get ready for the lev 70 40 man stuff.
8/12/2006 2:32:52 AM
team PVP on its way.....
8/12/2006 3:06:43 AM
my druid has nice gearmy hunter is 50x more fun to play
8/13/2006 6:11:23 PM
^^^ they said in 3 different blue posts they plan to not release 40 man instances after BC..but you never know its blizzard[Edited on August 13, 2006 at 6:18 PM. Reason : ]
8/13/2006 6:18:16 PM
http://www.myspace.com/worldofwarcraft
8/13/2006 6:21:33 PM
I doubt they will for the fact that mid range wow guilds are falling apart.Nobody with a life can sustain 6day raiding schedules even at a limit of 4 hrs a day.20 - 25 player caps for the big instances makes it a LOT more managable.
8/13/2006 7:50:56 PM
I cancelled my account. Last time I took a six month break. This time I'll wait for the expansion.
8/13/2006 8:26:17 PM
Mage question: I am going full ice so I have all of the freezing crit goodies. Does blizzard ever crit? Frost Nova + Cone of Cold = teh winz!
8/13/2006 11:45:37 PM
Yea I'm with you spookyjon.I initially completely gave up on WoW but having the top instances 20-25 man actually makes playing the game and having a life feasible.I know a lot of really good player scattered around that feel the way I do, when expac hits I'll play again if we can all get on the same server and do the damn thing right.
8/13/2006 11:49:35 PM
I would actually consider re-joining wow if the high-end content was 25 man instead of 40 man.it was always way too time consuming and i got hooked so had to quit cold turkey and not look back but, meh, i'll wait for WoW 2
8/13/2006 11:53:17 PM
8/14/2006 12:33:35 AM
Hey all, So i got a mage on archimonde 8/8 NW and other gear of the sort, exhaulted with almost everything and the works just curious if one was wanting to sell it how do you think I should go about doing it
8/14/2006 12:38:27 AM
sand ... the 25 man content wont be less time consuming. it wont be more manageable ... well atleast not for the first 5-8 months of the instance.less people doesn't = zg they're saying they are making Naxx level instances for a lesser amount people. Things that take 40 people 2-4 months to clear playing 6 days a weekwill now take 25 people 2-4 months to clear 6 days a weekit wont make raiding more manageble. raiding mc - bwl now with 25-30 people isnt very hard. raiding a naxx level (difficulty) instance with 25 people is laughable. You'll be raiding the black citidel in the exact same time line as your guilds now are attempting bwl aq40 naxx etc. if you rushed into instances and mowed them down now. You'll do that in TBC, if you dicked around and waited a month for strats. that wont change. if you said "oh this is just too hard" and never did. well that wont change eitherthe issue isn't making raids 40% smaller. it's telling 40% of your friends in your guild ... "you're just not good enough" who wants to go to their friend and tell them "fuck you ?"25 people wont diversify class abilities. if anything it will make specific class rolls even that much more important.[Edited on August 14, 2006 at 2:22 AM. Reason : .]
8/14/2006 2:21:12 AM
Thanks for the assistance on the mage thing. And on a side note we had our first Nef kill tonight!!!! And now we get to farm for months on end to get geared up for Naxx.
8/14/2006 2:30:08 AM
8/14/2006 2:31:49 AM
40 people raiding is stupid regardless because it creates 40 different excuses to fail. I wouldn't rely on more then 5 people in any given situation let alone 40 nerds with varying egos. In fact, let me go ahead and say that 40 people raiding was a stupid idea from the start. Its not epic, it doesn't promote skill, and its terrible to try and work a schedule around 40 different people.You think 20 - 25 man raids will be just as hard? I say they'll be a lot easier. Every guild I've ever raided with has had roughly 20 people that were seriously stoked about new content and solving puzzles. Those 20 would carry the deadweight 20 other faggots that some how defied the lower bounds of stupidity and couldn't pull of pressing the 3 buttons required to win. If the instances are toned down to THOSE numbers, then by the sheer fact that your core friends are all thats needed will blow apart anything blizzard could make doable.If, per chance, you can't then either you suck or the instance is retardely difficult at which point you should buy a new game.
8/14/2006 9:52:30 AM
is there a published loot table for naxx yet? its not on kaliban...
8/14/2006 11:19:25 AM
http://wow.allakhazam.com/
8/14/2006 12:11:49 PM
more Death & Taxes on raid change :
8/14/2006 12:25:30 PM
I agree with SandSanta. I was in a guild for about a year that always lagged behind thetop groups on the server. When AQ20 first came out, 20 of the hard-core raiders plowedthrough the instance in a day or two. Most of these guys got their books fairly quicklyand didn't need anything else from the instance. For the next two to three months, the bottomhalf of the guild couldn't take down Ossiran and the other final boss. In a semi-casual guild, the bottom half holds the people that leave early, go AFK, take forever buffing, and bitch about repair builds. It's the same dumbfucks that held us back from beating Huhuran, and they are a large contributing factor to why the game became tiring. If Death and Taxes is anything like Immortality, they got to where they are by kicking idiots out and swiping top players from average guilds. They can cry all they want to, but this should make guild progression more balanced.
8/14/2006 1:08:48 PM
I never really got into the end-game shit like most people.Maybe it was just because I was a warrior and they're so gear dependant that I just didnt have the time to keep him up to snuff.
8/14/2006 1:25:59 PM
^ I think I fell into the same boat.And the more I think about it, the less likely I think it is that I actually pick the game back up.
8/14/2006 1:30:22 PM
I love the game up to 60, it's the race for the best gear that kills me.All the smaller instances were awesome (gnomer, deadmines, ZF, ST, SM), and teamspeaking with 4-5 others while casually grouping.I just hate the grind of running UBRS 20 times for a single piece of armor, that you have to compete with others for, to get a small stats buff that will hopefully let you edge out the next guy in PVP or whatever.
8/14/2006 1:34:23 PM