gears of war on 360 was about fighting the controller more than fighting any bad guys. I haven't played the pc version, but I imagine they'd have to tweak it considerably to make it more difficult.
2/21/2008 9:46:44 AM
2/21/2008 11:58:14 AM
from your first 2 words...
2/21/2008 12:04:17 PM
2/21/2008 12:35:17 PM
i still disagree. when i can do something to the same level of accuracy and achieve what i want faster with one method, thats the one im going to use. maybe its the engineer or the musician side of me thinking here but thats just how i feel.also lets not start comparing what a real person can do when talking about video game FPSs in the first place haha. if i can carry a rocket launcher in my back pocket while using a jetpack to fly through the air seamlessly while accurately firing a fully automatic weapon i think that negates whether you should be allowed to turn instantly. lets not forget aircraft that nearly never have physics anywhere close to real aviation available today. im not saying i mind any of this, but that aspect should be thrown out when talking about these kind of video games.
2/21/2008 12:47:06 PM
Dude, I understand what you're saying, but you're just plain wrong. If you want to talk about console FPS's and skill, you should talk about how everyone is using the same hardware and no one has an advantage because they have a faster PC. That's actually a legitimate argument. The controller thing is not, and just makes you look like a homer. There is nothing positive about giving people an inferior tool for the job. Sure, you can still achieve "perfection" in the context of everyone using gamepads, but someone with mouse/keyboard would still crush you.
2/21/2008 12:52:23 PM
I've mentioned this before in previous threads, so I thought I'd bring it up here as well.
2/21/2008 12:54:01 PM
^^^I understand where you're coming from there... but the thing is that everyone can do that more easily with the mouse than with the sticks, which decreases the disparity between a bad player and a good player. Everything just looks closer to average. Maybe you prefer that, and that's fine. I prefer there to be more of a skill disparity (and so does MLG, at least to some degree, given that they don't play PC shooters). Yeah, realistic abilities are going down a bad road when discussing gaming... I just think that turning is one thing that needs to be kept roughly similar to what a real person can do.
2/21/2008 12:56:05 PM
it really doesnt require more skill. it requires stepping down in the level of control you have over your character and adapting and practicing with it. period.when a game is available for PC and also for a console, why get it for the console when im already comfortable with the mouse/keyboard.i am fully 100% confident that i can handle controls on a console controller just as well as the next guy using a controller if i put the same time into using them as i have playing PC games in the past. but i have no desire/reason to do relearn a way to do something i can already do more efficiently on another platform.[Edited on February 21, 2008 at 1:08 PM. Reason : ]
2/21/2008 1:08:05 PM
2/21/2008 1:13:48 PM
One thing I have loved about console gaming over PC gaming is not having to pick up the damned mouse and move it, when I end up weaving all over the place with my character getting my mouse out of center pad... I still contend that with a PC game achitecture, much of your skill and competitiveness in FPS's is going to be in the hardware that you had to purchase to give yourself an edge (better framerate/resolution/refresh).
2/21/2008 3:05:57 PM
which is why trackballs are the shit
2/21/2008 3:44:53 PM
2/21/2008 4:16:25 PM
I'm joining this thread kind of late, coming from the jokethread. I'm going out for the night, so this'll just be from a salespoint. I'll bring up what industry leaders have said when i get back.PC Best Sellers1. World of Warcraft: Burning Crusade* – Vivendi (Blizzard) – 2.25 million2. World of Warcraft* – Vivendi (Blizzard) – 914K3. The Sims 2* – Electronic Arts – 534K4. The Sims 2 Seasons Expansion Pack – Electronic Arts – 433K5. Call of Duty 4: Modern Warfare* – Activision – 383K6. Command & Conquer 3: Tiberium Wars* – Electronic Arts – 350K7. MS Age of Empires III* – Microsoft – 313K8. Sim City 4* - Electronic Arts – 294K9. MS Flight Simulator X* - Microsoft - 280K10. The Sims 2 Bon Voyage Expansion Pack – Electronic Arts – 272KAs for consoles: 1. Halo 3 (Bungie, Microsoft Game Studios, X360) - 4.82 million 2. Wii Play with Wii Remote (Nintendo, Wii) - 4.12 million 3. Call of Duty 4: Modern Warfare (Infinity Ward, Activision, X360) - 3.04 million 4. Guitar Hero III: Legends of Rock (Neversoft, Activision, PS2) - 2.72 million 5. Super Mario Galaxy (Nintendo EAD Tokyo, Nintendo, Wii) - 2.52 million 6. Pokemon Diamond Version (Game Freak, Nintendo, NDS) - 2.48 million 7. Madden NFL 08 (EA Sports, Electronic Arts, PS2) - 1.90 million 8. Guitar Hero II (Harmonix, Activision, PS2) - 1.89 million 9. Assassin's Creed (Ubisoft Montreal, Ubisoft, X360) - 1.87 million 10. Mario Party 8 (Hudson Soft, Wii) - 1.82 million If you disregard MMO's and Casual Games (italicized), its pretty obvious why a developer would want to release their game on a console (CoD4).Let's go with the OP and stick with FPS's for the time being.CoD4 sold more copies last month on the 360, than the pc version did in 2007. Even the PS3 version sold 445k copies its first month. THE PS3.I'm going to call BEU out by saying that FPS's are not inherently better on the PC. I think that given the same amount of time with each, that in the end a keyboard/mouse player would be more accurate than a joypad player. True. Custom maps are good sometimes, yes.But if you take into account everything else, you'd be wrong. Finding my friends to play with online has never been easier than with XBL. Everyone in CoD4 is playing on a level playing field with the same controller, system. The joypad does not suck for fps's, it just takes alot (more) time to become good with it. Also, take into account the matchmaking system. All too often I've gone into a server and was either owned, or was owning at a wildly varying rate. With Trueskill, you'll usually only play with people in your skill range, and there is no effort involved in finding them.I don't have the time to find the actual numbers, but IIRC Crysis has not broken 300k. We can tell from the chart they did not break 272k in 2007 atleast. The game cost millions of dollars to make, and was PC Gamers' darling child for why it was a superior platform. The game was great, but it was a failure. Unreal Tournament 3 is another great example. I'll be back [Edited on February 21, 2008 at 4:58 PM. Reason : ]
2/21/2008 4:55:10 PM
COD4, UT3, and gears of war are great examples of mediocre games that pc gamers all played 5 years ago, but have not been done to death on consoles yet.crysis has sold over 1 mil so far btw. Dont know where the 300k is from.[Edited on February 21, 2008 at 5:01 PM. Reason : .]
2/21/2008 5:00:51 PM
are these numbers US only? because burning crusade sold a lot more than that worldwide on its release day alone, and 2X that number in the first month alone.[Edited on February 21, 2008 at 5:08 PM. Reason : ]
2/21/2008 5:06:30 PM
btw NPD doesn't track digital sales. So games on steam wouldn't be counted to those numbers. Nor would EAs own digital distrubution methods.[Edited on February 21, 2008 at 5:10 PM. Reason : .]
2/21/2008 5:10:23 PM
WoW has moved a ton of digital copies too. but then again i think we already agreed that mmos are a thriving pc gaming sector.
2/21/2008 5:14:06 PM
2/21/2008 7:56:39 PM
2/21/2008 9:23:29 PM
You can play games on a pc?
2/21/2008 9:25:37 PM
I just like sitting on my couch and being able to play games on a screen bigger than 19". Not to mention sports games, the controls on them are absolutely shitty on a pc, we had this discusson in the past and we had 2 Madden guys who had it n their pc admit to using a controller for it. PC does kick ass concerning customization though. I get crazy jealous of map edtors.
2/21/2008 9:47:12 PM
2/21/2008 10:59:05 PM
it's dumbed down in the way that things get dumbed down to make it accessible for the mass market...it's not a bad thing, but it is all functionality that has been on the pc for the better part of a decade (and longer in some areas) - it does get old hearing 360 owners talk like MS invented the whole concepti mean, if you think consoles don't present dumbed down versions of stuff vs. the PC (again, not that it's bad), then I guess it's all lost on you anyway
2/21/2008 11:56:39 PM
2/22/2008 12:06:16 AM
^Like I've brought up before, as a PC gamer I would have always went to a console for a sports game, which was mainly due to the controller. That's no longer a problem. In Madden 08 I just plugged in a 360 controller and the system mapped everything to the 360 control layout. The receivers even have the xbox 360 buttons over their heads when passing, etc. Problem solved. Now there is a new problem.EA doesn't put any effort into updating the PC versions of their games. Madden for the PC isn't next-gen yet. I guess the reason being them not wanting to limit their target market by creating a game with higher system requirements. Tiger Woods has also been ignored. EA has yet to put in the option to upload your face into the game (which they could have done 3+ years ago).You do get the ability to upload user created golf courses/mods with PC games, but I suspect the consoles are closing the gaps there.
2/22/2008 8:32:28 AM
2/22/2008 9:04:38 AM
2/22/2008 9:14:51 AM
BF2 for the console is basically an entirely different experience. The two dont even compare.You will never find a game with the quality and depth of PC BF2 on a console, ever.
2/22/2008 9:41:42 AM
warhawk? or BF: Bad Company?
2/22/2008 10:25:59 AM
2/22/2008 12:18:23 PM
Voice chat on console gaming is really annoying too. You can't get any teamwork done without some 10 yr old kid screaming that everyone is a fag and that he hates you all every 5 seconds. You get that every now and then on PC games but for the most part the people are a lot more mature.
2/22/2008 12:33:10 PM
2/22/2008 12:36:19 PM
http://www.tomsgames.com/us/2008/02/21/gdc_will_steam_add_movies_music/Heres an article about how sales over steam (not tracked by NPD) are doing.
2/22/2008 12:47:47 PM
2/22/2008 4:46:49 PM
2/22/2008 5:04:38 PM
2/23/2008 12:12:33 AM
Mechassault was designed to be a fun pick-up-and-play action game, not a replacement for any other mechwarrior game. you know what? it was pretty damn fun too and was enjoyable online. I'm a fan of mech 2/3/etc as well as mechassault.
2/23/2008 9:54:50 AM
snippy arnt we chris
2/23/2008 10:17:41 AM
yep, cuz its dumb to act like 2 games in the same universe MUST be exactly the same. i mean thats like saying the quests in war3 werent as fleshed out as those in WoW. well, no shit, wow is an "rpg." of course mechwarrior is more complex, it is a sim.
2/23/2008 10:32:21 AM
2/25/2008 12:49:07 AM
2/25/2008 3:05:25 AM