I just respecced to MD/Ruin. I'll see how it goes after MC tonight, I guess.
7/16/2006 6:36:06 PM
emps to 16% then warlock got blizzard+explosion+shadowboltthese fuckers are dying tonight yo
7/16/2006 9:44:27 PM
lolwe all freaked out a few nights ago on our first kill
7/16/2006 10:12:59 PM
woot0%DD Helm ftw!
7/16/2006 10:22:25 PM
someone come show our mages and etc how to kite gluths zombie chowthanks in advance
7/16/2006 10:44:51 PM
7/16/2006 10:50:55 PM
by you
7/16/2006 11:02:36 PM
yeah, I LOVE SM/Ruin. and ive gone MD beforehuhu down to 14%, damn healing the NR'ies after 30% is really tough.
7/16/2006 11:36:04 PM
SM/Ruin is great for Solo play, but for raids, I find Dark Pact is a must. Otherwise, you'll be perpetually out of mana in boss fights.
7/17/2006 1:14:26 AM
Downed Domo on our second attempt, about to go wipe on Rag just for the hell of it.
7/17/2006 1:31:19 AM
Got him to 62% which isn't bad, seeing as it was our first attempt and a half-assed one at that (decided not to waste any pots, didn't have any damn gear, et cetera).After we wiped, the priest SS popped to law down the SHADOW WORD PAIN, BIATCH!!!!!
7/17/2006 2:04:57 AM
soul link or full destruction
7/17/2006 2:55:37 AM
7/17/2006 3:03:30 AM
Maexxna down! Spider wing cleared.
7/17/2006 9:24:02 AM
updated, woot broke 1k unbuffed AP finally. http://ctprofiles.net/1976797
7/17/2006 9:28:19 AM
MD/Ruin is not considered one of the worst builds.Its actually a good Raiding build.Plz learn2warcraft.
7/17/2006 9:34:23 AM
Its a very gimped build. Its completely built around nuking with shadowbolts. Its really hard to say, but I would argue that SM/DS is superior for that purpose in PvE. You get instant corruption plus another instant DoT (siphon life) and can get 25% increased shadow damage. The big things you lose are .5 less SB cast and ruin.Or even the typical SM/Ruin. You get all the destruction talents and skip the demology bullshit of buffing up a pet you will never lose. This is much better IMO.Or how about a Soul Link build? Believe it or not, Soul Link builds are out DPSing MD/Ruin. 5/31/15. Over MD, you gain instant corruption and Soul Link (another 3% damage I believe). What do you lose? Ruin. As I stated before, shadow warlocks stack +shadow damage. Its best to get reliable big hits than to try to rely on the seldom huge crit.Or how about 7/21/21 (+2 elsewhere)? Instant corruption, DS, and ruin in one package. I could go on and on with other builds. My point is: MD is not a talent worth getting in it of itself. People try to make it the center of builds, and it is a waste IMO. It is good for a amount of flexibility, but in PvE where your pet isn't gonna do much, the bonuses from Demonic Sacrifce are gonna be superior to Master Demonlogist (when you aren't holding the Tank's Imp that is).MD/Ruin died with the CoS nerf.
7/17/2006 10:54:46 AM
Any tips for healers on the Huhu fight after 30% for the 15 NR ppl getting slept? Thinking about aoe healing w/prayer, but not really excited about that.At 35% we have our NR ppl chug greater res. pots but even then it wasnt that much better.
7/17/2006 11:54:49 AM
^^ Thanks for the input. I'll be looking it over and talking about it with the other 60 locks in my guiild.
7/17/2006 12:00:13 PM
7/17/2006 12:13:27 PM
7/17/2006 1:48:08 PM
7/17/2006 1:50:41 PM
this seems like an interesting build:http://wow.allakhazam.com/db/class.html?wclass=9&mid=112296656499009685&num=21also, with MD and a felhunter out, it says +1 to all resistances per level. is that per character level, or per level of MD you have points in? meaning is it up to +60 to all resistances, or +5?
7/17/2006 2:04:40 PM
At level 60 it's +60 to resist.
7/17/2006 2:20:06 PM
7/17/2006 2:20:44 PM
^^that's pretty pimpand in that build i linked the poster should have said 31/0/20 and not 30/0/20
7/17/2006 2:22:30 PM
HEY HUNTER PETS GET RESISTANCES TOOO!!!ONLYIT REQURIES THAT WE WASTE TRAINING POINTS TO GET THE RESISTANCESOR WE GET THEM FROM OUR 5 FUCKING PIECE SET BONUSANDTHE RESISTANCES ONLY AFFECT THE PET.WHICH WOULD BE GREAT IF YOU COULD USE THEM AS A DAMAGE SPONGE IN A FIGHT LIKE HUHU.BUT NO! BLIZZARD THOUGHT WE MIGHT DO THAT. SO PETS CANT BE TARGETTED BY HER POISON VOLLEY.ARGHHGHGHGHGHGGGGHHHHHGGGGGGGGGGGGG/sigh /autoshot /afkOSHIT GIMICK TRANQback to afk
7/17/2006 2:37:03 PM
Thunderfury is officially a one handed weapon and can be held in the offhand. Confirmed by Hortus on the Test Realm Forums------------------Hortus: Hi Armadeous,This is an intended change.Enjoy.----------------------
7/17/2006 9:02:43 PM
#@%@#$%
7/18/2006 12:21:16 AM
should get him real soon.every one shieldwall and evasion right at the 5% enrage , shouldnt be a problem
7/18/2006 12:29:05 AM
Not on the server for a week and people already have Nerd macros.Well played, Will.
7/18/2006 12:43:35 AM
7/18/2006 12:43:45 AM
lol @ the ss porcha.and i dont think i could have anything else bound to my mouse haha:battlestancezerker stanceoverpowerexecutemortal strikechargeintercepthamstringtauntzerker ragepummeldisarmsweeping strikessweeping strikes and disarm really dont need to be on there but because of the positioning of my abilities and my action bars they end up just being there playing fps/sports games for so long im unaccustomed to keybindings and they are just kind of awkward for me. bought a mouse with a lot of buttons and finally used em all :p[Edited on July 18, 2006 at 1:14 AM. Reason : ]
7/18/2006 1:04:19 AM
porcha, are u tanking or dpsing? Isn't wrath > conquerer's for OTing patchwerks?
7/18/2006 1:44:08 AM
porcha wrote a well written thing on our boards. basically he explained that max +def HP and armor is all youre really looking for. because of that the wrath he replaced with conq's he gained 400 arrmor, about the same HP and 3 dodge if that answers your question
7/18/2006 1:55:58 AM
for offtanking patchwerk, you dont need any defense at all really, every +10 defense adds .4 dodge %, so it takes alot to make a big dodge difference, hateful strike will hit from 6000-8000 if you have 12k-14k armor respectively, it can never crit nor crushing blow, thus making +def kinda worthless. So I swapped out wrath for whatever conq I had, as well as the gloves from Sartura, belt from emps, etc to maximize dodge. For that fight, I was going in at 25% dodge, 17% parry. I'll let you figure out how hatefulstrike works
7/18/2006 7:53:45 AM
any tips on Rezuvious? Priests keep complaining about MC breaking early. Can it be verified or rejected that +hit gear helps with early MC breaks? 5yards vs 10yards does it become exponentially more likely to break? Etc.
7/18/2006 8:43:52 AM
^Same issue though we're more inclined to blame nub priests.CoS + %hit to make re-upping MC a bit easier perhaps?
7/18/2006 9:40:29 AM
From all my play, MC is like any other form of CC, shackle, roots, sleep, sheep, banish, enslave (you get the idea)....It can be resisted, break early etc... When I pvp'ed with about 300 plus dmg gear on my priest and tried to MC fools off of the mill, I had about the same success rate as it was when I wore my normal healing gear.The only thing I would imagine that would help is + chance to hit with spells, which priests are normally never allowed to roll on.^also I'm not sure that MC is a shadow spell. I could be very wrong though.[Edited on July 18, 2006 at 10:14 AM. Reason : ^]
7/18/2006 10:14:07 AM
+hit with spells is useful and I think that there may be some form of priest talents in the shadow tree that might help (not sure).The big one is Curse of Shadows. Just like Banish and Shackle, Mind Control is considered a shadow spell and CoS will prolong it.Also make sure that you are MCing the next add before the first one breaks. I can't remember if we do it every 20 or 30 seconds.And talking about range, I am not sure. When we kill him, we tank him right up against the end of the right wall on his ramp. The priests are on the other side of the wall, so they are not very far apart at all. Rezuvious adds are tanked right in front of them.Hope all this helps.
7/18/2006 10:47:24 AM
I mentioned it. Not sure if the locks were throwing up CoS or not.thanks regardless.[Edited on July 18, 2006 at 2:48 PM. Reason : .]
7/18/2006 2:48:16 PM
Spell duration doesn't seem to have a direct correlation with resistences. CoS hasn't ever made banish last longer in my observation and I think the break checks that spells periodically do don't factor in resistence.Anyway, I just learned that for that fight the students already have 0 SR. CoS wouldn't help it.Basically, %hit to reduce the reoccuring resists and make sure your priests don't back away too far.
7/18/2006 3:09:19 PM
7/18/2006 4:25:35 PM
no more windfury nerfhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-shaman&t=672007&s=blizzard&tmp=1#blizzardDues Voxx downs Laotheb, world first, http://www.deusvox.org/[Edited on July 19, 2006 at 2:21 PM. Reason : d]
7/19/2006 2:20:20 PM
rofl bout time ... even tho it's a drop in the bucket that is horde complaints in the raiding realm... atleast it's a step in the right direction.druid should be 55 tonight !
7/19/2006 4:35:49 PM
Apparently, %hit with spells helps ensure that a spell lasts its entire duration. This applies to fears, roots, snares, mind controls, etc.... Only in PVE though, PVP is calculated completeley differently. So yeah, if you're having trouble with Mind Controls breaking early, get some +% hit with spells.
7/19/2006 5:02:16 PM
Shadow Priest: Now appear in high-end raiding content
7/19/2006 6:22:47 PM
W00t! Time to get to work!
7/19/2006 7:14:05 PM
%hit has nothing to do with spell duration. %hit reduces the chance of getting repeat resists.The break checks employed by spells are a seperate mechanism then casting resistences.[Edited on July 20, 2006 at 10:58 AM. Reason : >.<]
7/20/2006 10:57:47 AM
you would probably want reduce target resistance gear. Mainly shadow reducing gear.Had a warrior with a +shadow resist and he resisted Hakkar's MC'ing twice.
7/20/2006 11:57:07 AM