Who saw this coming? https://arstechnica.com/gaming/2022/01/microsoft-set-to-purchase-activision-blizzard-in-68-7-billion-deal/Microsoft now owns Obsidian, Blizzard, Bethesda, and Arkane (and many more). Will they implement quality leadership and bring Activision/Bliz back to their glory days?
1/18/2022 11:00:52 PM
I didn't see it coming, but I really don't see how it's possible for Activision Blizzard to return to any sort of glory days in terms of the quality of their output. Their best development studios are cogs in a machine that churns out annual Call of Duty games. I think it's much more likely that Microsoft will reassign the talent to other projects and kill a bunch of projects & studios.
1/19/2022 9:12:05 AM
I think it's much more likely that Todd Howard will take over Microsoft and then the rest of the world]
1/19/2022 12:45:07 PM
Remember when we had meaningful antitrust legislation??Oh yea me neither
1/19/2022 11:03:56 PM
japan and/or EU might have something to say about thishttps://www.dailysabah.com/business/tech/microsoft-activision-blizzard-deal-to-face-antitrust-testinteresting take: Regulators might even see value in Microsoft challenging video game industry heavyweight Tencent, which is based in China, analysts contended.
1/20/2022 9:23:31 AM
I saw this coming. I have been interested in game streaming since onlive, so much so that I built the first cloud game streaming. It hasnt been a technical problem in 10 years, it's been a money problem. By owning the IP, MS can make a "netflix of games" that no one else has been in position to build.
1/24/2022 8:42:39 PM
It's absolutely a technical problem still. You just can't get the input latency down low enough with streaming. It's only suited to certain types of games.
1/24/2022 11:28:43 PM
you can get it low enough with the right last mile for pretty much anything besides esport level fps (>60fps). the latency from gpu to frame on your screen is damn near 30ms. that's easy enough to beat over wan
1/25/2022 6:24:46 PM
A frame rate of 60 fps is not esport-level. We're in a console generation where most games have a 60 fps mode. Both the PS5 and Xbox Series consoles have 120 Hz support. PC's got 240 Hz gaming displays. Streaming's just not good enough for high frame rates.
1/25/2022 6:36:31 PM
I pretty clearly said >60fps. Which only really matters in competitive fps. hell, look at the steam hardware survey for confirmation. in addition, most console gaming is on last gen gear that very rarely produces a solid 60fps at 1080p. most gaming happens at 30fps or less. most gaming happens on mobile devices. streaming is technically sound enough for the lion's share of gaming. there's a reason x cloud and stadia only ran on android devices in beta and why the fireTV originally came with a now discontinued controller. streaming games also gets around import taxes
1/26/2022 2:59:47 PM
I misread you, but you still need to check that math. Your frame time at 60 fps is not 30 ms, it's 16 ms. Last-gen consoles are not well equipped to decode & presumably upscale at 60 fps with consistent frame pacing. Even if they could, you are not doing all that AND round-tripping input every 16 ms consistently. Your best-case scenario is a consistent ping up and down of less than 8 ms one way with minimal input processing that delivers each new frame on time.Even if you just want to look at streaming last-gen games to mobile at 30 fps, streaming still takes ridiculous bandwidth. You're pushing every single frame plus audio so your player can burn through 6 GB an hour or something like that playing Diablo 2 on his iPhone instead of downloading a 500 MB app package and playing locally on the device with an overall better experience? No way.Game Pass is already about as perfect a Netflix of games as it could be, because most games can be downloaded to your Xbox so you can avoid all of streaming's many deficiencies.
1/26/2022 3:59:16 PM
1/26/2022 6:29:39 PM
Streaming a movie is no analogy for streaming a game. A movie is a static piece of content. Everyone who wants to stream the movie will get the same asset. That asset can be sitting on slow edge servers colocated at a million data centers. Hell, your ISP probably has a nondescript shed somewhere with the most popular Netflix shows cooling out.A game isn't anything like that. You have to have a game process running on a machine somewhere. That's a separate process per player, mind you. That media output has to be compressed & sent per player. There is no redundancy, no easy colocation.If I want to watch Ozark, I guarantee you Google Fiber's got that shit peered. But if I want to play Guardians of the Galaxy: Cloud Version on my Switch, they are not running a game server. That traffic is going back and forth to wherever Nintendo is hosting it. It's silly to pretend they're anything alike.None of these companies are invested in cloud gaming because the result is satisfactory. They're invested in it because it allows them to retain the code & assets without having to spend money on DRM. They're invested in it because it will get them out of the consumer hardware business apart from a cheap streaming box and a controller. They're invested in it because it gives them a recurring revenue stream, because there won't be a disc you can buy and own--you'll be stuck subscribing.Also:
1/26/2022 7:51:02 PM
This is some frazier/ali III shit right here.
1/27/2022 1:59:45 AM
It's not that serious. I just disagree with smoothcrim on this point because I feel there are technical & gameplay-related considerations that make streaming impractical and undesirable for most games. I'm not saying he's an idiot or anything like that.He's right that there are plenty of games that could work well streaming and players who'd be satisfied with them. But I think he's overestimating how many types of games that includes and how many players who'd tolerate them in a streaming format.
1/27/2022 1:12:52 PM
1/28/2022 2:19:54 PM
It is officially over.https://www.msn.com/en-us/money/companies/ftc-could-pause-microsoft-activision-merger-fight-after-court-loss-making-settlement-possible-report-says/ar-AA1e8t5F
7/21/2023 12:58:56 PM