1. Is there an Elder Scrolls V thread yet? I looked and couldn't find one recently (past 5 months)2. The name "Shadow Realm" is unofficial, but seems to be increasingly possible3. I read in Bethesda's Blog a while ago that it was supposed to be released in late 2010. I'm guessing early 2011...4. What's in your Elder Scrolls V wishlist?
3/16/2010 6:20:58 PM
Not a fan of the nameSounds like some Harry Potter shit
3/16/2010 6:22:54 PM
There's a rumor that this is the first screenshot
3/16/2010 6:24:31 PM
With graphics like those, I'm not sure if they (Bathesda's developers) would rather wait for the Xbox 720 & PS4 to be released. If they did wait (another 2 years :/), the game would be exponentially better.
3/16/2010 6:28:10 PM
It's gonna be a lot longer than two years, bro
3/16/2010 6:35:00 PM
I would pay $1000 to play an oblivion that looks that good right now.
3/17/2010 6:16:43 PM
This is my favorite series of games. I popped in Oblivion last week and its pretty outdated. I'm ready for Shadow Realm.
3/17/2010 6:23:04 PM
3/17/2010 7:34:19 PM
Rumored that they will announce it at E3http://www.vg247.com/2010/06/03/rumour-bethesda-arming-elder-scrolls-v-announcement-for-e3/
6/4/2010 10:13:29 PM
elder scrolls MMO huh...well, it essentially is already. just need to add multiplayer.,
6/4/2010 10:29:41 PM
Well they have mentioned it before, but ESV won't be an MMO
6/4/2010 10:30:32 PM
Wish List:* Levelling System more similar to Fallout 3* Dungeons/caves that are more unique and quests that aren't so repetitive* Other ways to interact with people besides disposition* Being able to fight while mounted on a horse* Fighting in "wars" with an alliance or faction
6/4/2010 11:24:22 PM
Look, I have the tech in my PC right now to handle those graphics in the screenshot.So lay it on me now Bethesda.
6/5/2010 1:53:39 AM
Games are only as good as the effort a developer is willing to put into them......and Bethseda puts WAY too much of their effort into graphics rather than meaningful content or deep gameplay. I'd rather see a great game over a vast expanse of well-rendered terrain.
6/5/2010 2:32:17 AM
- Divide the map into regions with leveling "caps" for the creatures in them. In Oblivion it was always annoying that the random animals/raiders kept leveling along with the player even along the most basic routes that one would take at the beginning of the game. A player should have a sense of development and superiority as he becomes more powerful. The leveling concept is a good idea but i finally gave in and started using the "instant move" feature because even going from Imperial City to Skingrad would become a chore from having to fight off grizzly bears and those horned creatures when i got to level 25.- Add a little more structure and incentive to develop into the main quest or even the faction quests. Mass Effect 2 had the opposite problem and was to linear and focused on the main mission. Oblivion often made it a little to easy for players to wander off the main mission quest or even to continue on a faction quest.- More diverse weapons and quality levels are needed. Half way through the game I already had all the best armor and weapons thus some of the accomplishment was already over. Final Fantasy has mastered rationing of new armor and weapons; Bethesda should learn.- More "team" or "group" battles. Rolling around solo got boring, even with a "fan" was not much better.- More dynamic battles instead of sitting there tapping my trigger finger to slash my blade constantly.- Emphasizing boss battles more!- Fix the bartering system.- Bring spears and other weapons back that were taken out after Morrowing.- Make battles harder by adding quantity of weaker enemies instead of a couple strong enemies. Humans and animals should not be able to take 10 arrows or 5 lethal sword blows that are obviously direct hits.- Improve horse back combat system.[Edited on June 5, 2010 at 6:47 PM. Reason : l]
6/5/2010 6:45:27 PM
bring back spears. and don't need 8 levels of weapons, that's dumb. and recharging your magic weapon is dumb too, maybe can have weapon damage a little more randomized and usage dependent? maybe stealth could be modeled more like real ninjas like stealth swimming by throwing duckweed over the water and stuff. i 'd like to see some real need for warm clothing in the mtns and water in the desert etc. but can hire sherpa or tracker if u no likeing the survivalist thing. maybe some real orienteering and sailing using stars and water waves for *advanced* setting. maybe even require advanced player to use fantastical cues from nature to solve probs and explore. I referring to black IRL as Redguards.
6/6/2010 1:55:59 AM