or a bell?all i have is the height and the radiusIm thinking the answer is simpleim just too spent to think of it
3/28/2007 10:10:05 AM
Volume of a disc? For just a cylindrical solid, it's just [h*pi*(r)^2].If it's an uneven disc, you could always do slices and integrate.
3/28/2007 10:51:15 AM
water displacement
3/28/2007 10:52:59 AM
^^she said what i would have said, only better]
3/28/2007 10:54:06 AM
3/28/2007 2:17:31 PM
Say you'll give him a nice new sextant if he tells you the height of the building.
3/28/2007 9:59:45 PM
"du -sk"
3/29/2007 2:09:44 AM
3/29/2007 2:16:21 AM
I assume you mean a bell curve?something like y=e^(-x^2)Using 0EPII1's rational, you can think of this as a stack of disks of increasing size,at height y, each has radius -ln(y)^(1/2). Again, you'll want to add the area of each disk to get the volume, so we integrate pi*(ln(y)^(1/2))^2 where y goes from 0 to 1.= pi * int ln(y) =pi*[ -y ln(y) + y] evaluated from 0 to 1 (note, youll have to take the limit as y goes to zero, since ln y is undefined at 0) = piAlso, I just pulled that out of my ass, so don't trust anything i said.[Edited on March 29, 2007 at 2:40 AM. Reason : its late]
3/29/2007 2:40:07 AM
oh is that what he meant, a bell curve?he said "volume", so i had the picture of a 3d bell in my head.we still don't know what he meant.
3/29/2007 3:13:35 AM
I figured it outIt's something like 4/3pi * radius^2 * length.[Edited on March 29, 2007 at 4:18 AM. Reason : the volume of a parabola]
3/29/2007 4:18:28 AM
that sounds like volume of a sphere
3/29/2007 4:18:58 AM
3/29/2007 5:51:30 PM
(pi*r^2)*heveryone else here is either wrong or talking too much and trying to sound smart.
3/29/2007 6:03:58 PM
KEVIN STOP BEING A FAGGOT AND TELLING TWOOZLES YOU THINK I STILL HAVE THE PICTURES...I TOLD YOU I FUCKING DELETED THEM
3/29/2007 6:06:04 PM
lets see,if it is z=1-x^2-y^2 bounded by z=0 below ( a paraboloid that opens down with z-intercept 1) then the volume can be found easily by switching to cylindrical coordinates where0 < theta < 2pi0 < r < 10 < z < 1 - x^2 - y^2 = 1- r^2Then V = Int(dV) = I I I ( r d(theta) dz dr ) = I I (2*pi r dz dr) = I (2*pi*r (1-r^2) dr ) = I (2*pi*[r -r^3] dr ) = 2*pi*[1/2 - 1/4] = pi / 2.On the other hand if you have in mind z = exp( - x^2 - y^2 ) bounded by z=0 below, well then it only approaches z=0 in the limit of infinite radius, again a change of coordinates makes it much easier to integrate ( I mean can you integrate exp(-x^2) directly? ), V = Int(dV) = I I I ( r d(theta) dz dr ) = I I (2*pi r dz dr) = I (2pi r exp( - r^2 ) dr) = -pi*exp( - r^2 ) + pi (and then take r to infinity) = pi.
3/29/2007 6:15:01 PM
^^you mean like the first reply in the thread where they said:
3/29/2007 6:20:39 PM
i enjoy this thread
3/29/2007 9:51:35 PM